Author Topic: SGDK-XNA ...Cool or not cool...?  (Read 35938 times)

v6v

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Re: SGDK-XNA ...Cool or not cool...?
« Reply #45 on: 2012-03-27, 04:18:48 PM »
So I'm guessing this died? ._.


Vincent

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Re: SGDK-XNA ...Cool or not cool...?
« Reply #46 on: 2012-03-28, 05:41:41 AM »
I'm not sure it ever really started.
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tprime

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Re: SGDK-XNA ...Cool or not cool...?
« Reply #47 on: 2013-03-20, 11:12:51 PM »
I have been itching to get an XNA engine and editor based on the design and concept of the SGDK...
SGDK is something I would like to see for the time that is left in XNA's lifespan.

v6v

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Re: SGDK-XNA ...Cool or not cool...?
« Reply #48 on: 2013-03-21, 12:36:16 PM »
XNA has some map editors, but nothing like SGDK2.

Whatever happened to TheLaw?

Vincent

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Re: SGDK-XNA ...Cool or not cool...?
« Reply #49 on: 2013-03-21, 12:40:09 PM »
I don't know.  I guess life happened. :P
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v6v

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Re: SGDK-XNA ...Cool or not cool...?
« Reply #50 on: 2013-03-21, 09:07:26 PM »
Quote
1)I'm gonna rewrite SGDK to make use of XNA instead of OpenGL.
2)Change the map editor from tiled to tile-less.
3)Add an in-game graphical user interface.
4)Add a physics engine for collision and fun.
5)Bring in Boo scripting to assist with games that have a large story line - as well as other things like GUI events and such.
6)Add some form of multi player networking
7)Add support for 3D models.

Hm. Never fret!

Looking back at that post:
1. XNA Developers are mainly using Monogame to get their projects on other platforms, because it uses OpenGL, with familiar XNA syntax (I don't think you need to do much but just rebuild it with Monogame!)
2. Done (This was no easy task, it involved warping offset values for layers as well as edits to LayerBase.cs) By the way, I still don't understand how to make custom tile shapes
3. Done (Legacy of Kain Revival has a pretty good one :D)
4. Done with Physics.Net or Math.Iridium
5. Done with text files formatted properly
6. Done with Lidgren.Network
7. Done with Meshomatic.dll with OpenTK (Can load models of .md2 and .3ds, as well as DirectX formats, only downside is that it's only the model, you may only choose one texture, and it's painfully slow with Immediate Mode)

I think SGDK2 XNA (For what it was going to be) is already done!

Well, for what it was going to be, from that post. :)

bluemonkmn

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Re: SGDK-XNA ...Cool or not cool...?
« Reply #51 on: 2013-03-22, 05:12:34 AM »
Am I correct in assuming that the reason you are interested in an XNA-SGDK2 combination is to be able to develop games for XBox? How well would the HTML5 support of SGDK2 fulfill this role? Does XBox support HTML5-based games running on the web?

tprime

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Re: SGDK-XNA ...Cool or not cool...?
« Reply #52 on: 2013-03-23, 11:04:51 PM »
Am I correct in assuming that the reason you are interested in an XNA-SGDK2 combination is to be able to develop games for XBox? How well would the HTML5 support of SGDK2 fulfill this role? Does XBox support HTML5-based games running on the web?


XBox might be able to run HTML5 games. Will test this out later.

Good news and bad news.

The Good: It looks beautiful. It runs and the D-pad on the controller is the keyboard arrow keys.
The Bad: Input!!!! The only button that interacts with XboxIE (at first test run) is the 'a' game button (which translates to left click for mouse).

But that shouldn't stop us. If we program our games with right click only input, we can pull off a decent game. We can map a certain portion of the game's screen for input only. (ex. a bitmap image of the direction buttons on the screen an action button, when clicking the image it can set off a function to move the sprite make the sprite jump.)

:D

Looking back at that post:
1. XNA Developers are mainly using Monogame to get their projects on other platforms, because it uses OpenGL, with familiar XNA syntax (I don't think you need to do much but just rebuild it with Monogame!)
2. Done (This was no easy task, it involved warping offset values for layers as well as edits to LayerBase.cs) By the way, I still don't understand how to make custom tile shapes
3. Done (Legacy of Kain Revival has a pretty good one :D)
4. Done with Physics.Net or Math.Iridium
5. Done with text files formatted properly
6. Done with Lidgren.Network
7. Done with Meshomatic.dll with OpenTK (Can load models of .md2 and .3ds, as well as DirectX formats, only downside is that it's only the model, you may only choose one texture, and it's painfully slow with Immediate Mode)

I think SGDK2 XNA (For what it was going to be) is already done!

Well, for what it was going to be, from that post. :)

Interesting observations. Now we'll need someone to bring all that together, but I want the web one to pull through for a few good reasons:
1. Easy development
2. Free development
3. Free deployment to the Xbox
4. Free for players. :D

So, commercial html games may not be made with SGDK2 unless someone knows how to do it. I don't know.

EDIT: So, SGDK2 should now be able to boast Xbox support (sorta).
« Last Edit: 2013-03-23, 11:08:00 PM by Tony M »

bluemonkmn

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Re: SGDK-XNA ...Cool or not cool...?
« Reply #53 on: 2013-03-24, 06:29:50 AM »
According to http://www.wpxbox.com/how-to-use-ie-10-on-xbox-shortcuts-and-controls/ it looks like you need a gold membership to use IE on XBox. Is that true? Maybe it's not so free?

v6v

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Re: SGDK-XNA ...Cool or not cool...?
« Reply #54 on: 2013-03-24, 11:49:06 AM »
Quote
Am I correct in assuming that the reason you are interested in an XNA-SGDK2 combination is to be able to develop games for XBox? How well would the HTML5 support of SGDK2 fulfill this role? Does XBox support HTML5-based games running on the web?


XBox might be able to run HTML5 games. Will test this out later.




2. Free development

EDIT: So, SGDK2 should now be able to boast Xbox support (sorta).
[/quote]

Kind of funny how opening IE 9 while running an SGDK2 HTML5 game and pressing F11 will give you the same result as running a game under Win8's WinRT.

Well, with some negligible window resizing and framerate issues.

From my Windows Phone Tango (Seven), it looks like you won't be able to save a copy for local use. With the closed filesystem and all.

tprime

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Re: SGDK-XNA ...Cool or not cool...?
« Reply #55 on: 2013-03-24, 06:47:04 PM »
According to http://www.wpxbox.com/how-to-use-ie-10-on-xbox-shortcuts-and-controls/ it looks like you need a gold membership to use IE on XBox. Is that true? Maybe it's not so free?

Woops. Forgot to correct myself. I made that realization moments after posting.
So, it isn't exactly free for players, and prices for Gold varies.
But unlike most arcade titles in the XBL marketplace, this is still a free for the Gold members.
« Last Edit: 2013-03-25, 06:42:54 PM by Tony M »