Author Topic: SGDK2 on Mono (Linux/Mac OS X)  (Read 16522 times)

durnurd

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Re: SGDK2 on Mono (Linux/Mac OS X)
« Reply #30 on: 2009-09-30, 07:55:14 AM »
You know, FMOD does do all those things.  I don't know if it's in the version online, and I don't know if people notice it, but the Technoventure SGDK2 sample game does pan some sounds from left to right based on where on the screen they are.
Edward Dassmesser

Parasyte

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Re: SGDK2 on Mono (Linux/Mac OS X)
« Reply #31 on: 2009-09-30, 05:04:17 PM »
The reason I'm not thrilled with FMod is the licensing.

Jam0864

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Re: SGDK2 on Mono (Linux/Mac OS X)
« Reply #32 on: 2009-09-30, 06:51:33 PM »
You know, FMOD does do all those things.  I don't know if it's in the version online, and I don't know if people notice it, but the Technoventure SGDK2 sample game does pan some sounds from left to right based on where on the screen they are.
Really? I'm going to go download it again and see. :)

Maybe a simple ui for this stuff like in sgdk1 would be a good idea.

bluemonkmn

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Re: SGDK2 on Mono (Linux/Mac OS X)
« Reply #33 on: 2009-10-01, 09:03:49 PM »
The FMOD license says FMOD is free if the product is free.  Are you concerned that people may want to be able to use SGDK2 to create commercial games and will then have to pay for FMOD?  I wonder if it would fly to license FMOD for SGDK2 itself as a hobbyist/shareware author ($100) and then all the games created with it could include it.  Probably not, but maybe :).

durnurd

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Re: SGDK2 on Mono (Linux/Mac OS X)
« Reply #34 on: 2009-10-02, 07:39:29 AM »
Well, SGDK1 is no longer under development, and also doesn't use FMOD, so anybody who wants those features will have to add them to SGDK1 by themselves.
Edward Dassmesser

Jam0864

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Re: SGDK2 on Mono (Linux/Mac OS X)
« Reply #35 on: 2009-10-02, 08:20:56 AM »
I meant making a similar sound effects ui like the one in SGDK1, in SGDK2.

Parasyte

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Re: SGDK2 on Mono (Linux/Mac OS X)
« Reply #36 on: 2009-11-26, 11:50:54 PM »
The FMOD license says FMOD is free if the product is free.  Are you concerned that people may want to be able to use SGDK2 to create commercial games and will then have to pay for FMOD?  I wonder if it would fly to license FMOD for SGDK2 itself as a hobbyist/shareware author ($100) and then all the games created with it could include it.  Probably not, but maybe :).

Well, I imagine there is a probability. I've seen stranger things. :) If game developers using SGDK2 wanted to sell their creations for $5 (or less) they should probably not be hindered by the audio library license. Then again, I suppose nothing is stopping them from just not using FMOD.