@bluemonkmn:
Yeah, it's LoK music from the official games. It gives a much more authentic feeling.

@durnurd:
Open Codec: I use LAME mp3 encoder: it's free so I guess problem 1 is solved.
Size vs quality: Do you have a link where I could find a good OGG codec? Will SGDK2 be able to play it right away, or will I have to import/write extra code to use a OGG format?
Looping: Yes, I did notice this short empty space! That's why I didn't use Mp3 format for SFX. Since the music loops are rather long, it's not too important, the short silence is hardly noticeable. But if I could compress my SFX with OGG, I would certainly reduce the size of the game a lot! Great!
Thanks guys!
