Well, I was considering to make a project in Java-OpenGL. I have never done any Java and I think it's a hole in my resume. I' m looking for a new job and sometimes, it comes up that I don't have any Java experience, so making a little project with OpenGL (for fun) and Java (for experience) seems like a good idea to get my hands in Java.
I made some research and I was thinking about using Netbeans as my Java IDE and maybe Java Lightweight Game Library (LWJGL) to use OpenGL. Ideally, I don't want to rely on a wrapper too much, I want to learn how it works under the hood so I can tweak it if need be. Looking directly at the source code of a wrapper seems like a lot at first...
Did you directly used OpenTK with the OpenTK manual without having further knowledge of OpenGL?
Thanks!