Author Topic: Legacy of Kain: Revival beta  (Read 251350 times)

Vincent

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Legacy of Kain: Revival beta
« on: 2010-12-22, 09:40:01 AM »
I think that's worth a new topic!

I just uploaded the source code for my fan game Legacy of Kain: Revival.  When bluemonkmn approves it, anyone can get it in the project remository.  At the moment, I'm writing the game manual.  When it is ready, I will package a compiled version with DLLs and the game manual.  And then release the "official" beta version.

I'm pretty confident on the quality of the game.  There will probably still be bugs and issues, but I played the game a couple of times from start to finish not taking the same paths and it's pretty solid.

Can't wait to hear your comments! :)
Legacy of Kain: Revival completed!
http://lokrevival.webs.com

See also my company website:
http://chivalrousgames.com

Tony M

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Re: Legacy of Kain: Revival beta
« Reply #1 on: 2010-12-22, 07:36:50 PM »
Congrats!  :)
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Vincent

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Re: Legacy of Kain: Revival beta
« Reply #2 on: 2010-12-22, 08:24:29 PM »
Thanks Tonyx! :)

I finished the package with the game manual and compiled program.  You can download it on my web site:
http://lokrevival.webs.com/
Legacy of Kain: Revival completed!
http://lokrevival.webs.com

See also my company website:
http://chivalrousgames.com

bluemonkmn

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Re: Legacy of Kain: Revival beta
« Reply #3 on: 2010-12-23, 09:40:00 AM »
I just started the beta and had a couple problems at the beginning.  First, the splash/loading screen never went away.  It's still up saying "Loading music 12..." even though I'm playing the game.  Second, I had difficulty figuring out how to activate a menu item.  I figured out pressing "A" would do it by looking at the options screen, but it would probably not be as easy for someone not familiar with SGDK2. I see it's also in the documentation, but to be truly user friendly, someone should be able to play without looking at the documentation.  It's very nice documentation, but still few people take the time to read the documentation before playing the first time.  Maybe the menu screen should state "Arrows move, 'A' selects".  (Yes, it's been a long time since I played a test version, so I'm kind of re-learning your game.)

Would you prefer I post comments on your site or here?

Vincent

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Re: Legacy of Kain: Revival beta
« Reply #4 on: 2010-12-23, 10:02:26 AM »
Comments here are perfect. :)
Okay, I'm taking notes.

That's weird that the splashscreen never went away...?  I used your code, it never happened to me...
Legacy of Kain: Revival completed!
http://lokrevival.webs.com

See also my company website:
http://chivalrousgames.com

Tony M

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Re: Legacy of Kain: Revival beta
« Reply #5 on: 2010-12-23, 07:51:24 PM »
Hopefully I will be able to play it. :)
If not, then it's because of my hardware.  :(

But I joined your site, so I'll be more in tuned with this game.  ;D
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Vincent

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Re: Legacy of Kain: Revival beta
« Reply #6 on: 2010-12-24, 08:28:59 AM »
Cool! :)
I'm glad you joined the website!

If you have problems with the game, let me know.  :)

Merry x-mas!
Legacy of Kain: Revival completed!
http://lokrevival.webs.com

See also my company website:
http://chivalrousgames.com

bluemonkmn

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Re: Legacy of Kain: Revival beta
« Reply #7 on: 2010-12-31, 03:25:53 PM »
The second time I ran the game the splash screen was white.  But this is the 3rd time I ran it and it seemed fine and went away properly.  I wonder if it had something to do with creating the save game files when it starts up or something.  Anyway, I'm going to go play some more now.

bluemonkmn

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Re: Legacy of Kain: Revival beta
« Reply #8 on: 2010-12-31, 04:07:49 PM »
I just killed the enemy with the staff who allowed my to unseal the door sealed with magic and went back to the nearby save point.  When I load the game from that point and then go into the encyclopedia to look at by objectives it works that far, but if I then look at my list of attacks I get an error.  This may have something to do with the error I mentioned earlier about loading a game with un-initialized sprites.  Do you see the same error?  Did you include my fix in your beta?   (It's about the 3rd or 4th attach in the list that causes the error.)

Vincent

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Re: Legacy of Kain: Revival beta
« Reply #9 on: 2011-01-02, 09:12:01 AM »
Hi bluemonkmn!

Hum, I admit that I added the save game at the beginning of the game very late in development, it's one of the last things I did.  It's used to restart the game when the credits end.

About the menu error, many people have reported this to me.  Yeah, it seems exactly like the "load game but don't load sprites" problem you solved.  I didn't add it because I feared regression problems, (it was too close to the release date).  I will add it in the next version, it should solve many things...  (Argh! I should've add it before release after all!  Oh well...)

How do you like the game so far? (stupid bugs excepted of course... ;))
Legacy of Kain: Revival completed!
http://lokrevival.webs.com

See also my company website:
http://chivalrousgames.com

bluemonkmn

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Re: Legacy of Kain: Revival beta
« Reply #10 on: 2011-01-03, 06:28:03 AM »
So far, it's pretty impressive.  I had quite some difficulty with the first creature that started throwing wind attacks and lightning balls at me.  Finally I just had to run past.  I wonder if I am forgetting about some attack, of if I am missing one.  I saw a green vial a ways back that I could not reach and never got it.

Vincent

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Re: Legacy of Kain: Revival beta
« Reply #11 on: 2011-01-03, 07:12:12 AM »
Glad you like the game so far!

Well, don't worry about the green vial: it's a max magic boost and you can always come back to pick it up.  The attacks I use often are the TK Bolt (you have this one of course), Ground Launcher (found in the mansion) and Air Launcher (you have this one too).  There's not a ton of special attacks to use in particular situations.  Also, most of the time you can avoid fights if you prefer.  :)

Legacy of Kain: Revival completed!
http://lokrevival.webs.com

See also my company website:
http://chivalrousgames.com

bluemonkmn

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Re: Legacy of Kain: Revival beta
« Reply #12 on: 2011-01-08, 07:42:18 AM »
I'm still stuck after destroying the guy in the area with the statue holding the staff.  I got a key and opened a door, but there's nothing in that room except a wall that I can't break because I have no way to get stronger now.  I went way back past the drawbridge and found a waterfall and walked through it and couldn't get through there either because of a closed gate.  Then I died walking back through the waterfall and got sent all the way back to the area with the statue holding the staff.  I tried walking under the town instead of through it, and didn't find anything useful there either, except a room I couldn't reach.  What am I missing?

Vincent

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Re: Legacy of Kain: Revival beta
« Reply #13 on: 2011-01-08, 02:02:34 PM »
Oh!  When you get the key to open the door, it leads on the castle walls where 2 mages wait.  When you beat them up, you move into a room where there is the resilient wall...  But in the same room, you should also see a power up that makes you stronger (called Strength Boost).  When you have this power selected, activate it with the skill key and then you can break the wall when it's active.  If you pick the power up and strike the wall when the power isn't active, the message changes to something like "I need to be stronger to break this wall, one of my powers should do the trick".

So you went on the right track at first.  The new skill didn't show up?
Legacy of Kain: Revival completed!
http://lokrevival.webs.com

See also my company website:
http://chivalrousgames.com

bluemonkmn

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Re: Legacy of Kain: Revival beta
« Reply #14 on: 2011-01-08, 09:12:29 PM »
I beat the mages and got into the room and I saw a pedestal or pillar looking thing, but it didn't seem to give my any power up.  Did I need to do anything to take it?  Maybe it doesn't appear after loading the game if you saved the game after beating the guy with the staff?