Ah Ok thanks. I was actually going to wait until I had completed more but this might expedite zooming in my game. The only issue is LOK didnt work on my PC,After I tried compiling it in 2.1.9.... GL issues and such, but I will have to look into that. Another slightly off topic thing.... I get errors when trying to use FollowMouse on a sprite and the mouse isnt in the window- (To the left of the display before 0,0, Moving to the left past the window crashes). Desperately trying to solve this I havent been able to solve it, Although the Error Reporting says it's an "If" IsOnTile error, the IsOnTile condition is vital to the gameplay process. PushSpriteIntoView also yieds no favorable results... I can recall getting this error 3 years ago when I was using Sgdk2, and the solution was using FullScreen, but the game Im making now is more favorable windowed. I hope theres no rule against posting something unrelated in a Topic ;p