Author Topic: Developing a free audio player for SGDK2 in need of help  (Read 2510 times)

Red_Phase

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I am currently trying to make a CS extension that enables audio playback for free. Its open source and free for commercial use.
It uses tao.sdl/sdl.NET.

Are there any problems with trying to add support for audio,networking as it pertains to SGDK2?

Maybe we can find a way to add networking support(SDL_net) via an external cs.

bluemonkmn

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Re: Developing a free audio player for SGDK2 in need of help
« Reply #1 on: 2011-08-25, 06:23:24 AM »
SGDK2 should be ready to accept new audio support without any problem.  The IDE is hardwired for FMODEx (when previewing a sound), but the game project framework is not hardwired to any specific audio library.  Hope things go well.

There is a network demo / proof-of-concept project posted in these forums somewhere, but if you think a more formal network library could be provided, that'd be great too.