I have started work on trying to implement input handling for the generated HTML5 code. The reason I didn't to this in the first release if because reading the inputs does little good if you don't have a way to map the inputs to a player. And mapping the inputs to a player does little good if you don't have a way to map a player to a sprite. And mapping a player to a sprite does little good if it isn't controlled by the sprite/plan rules. And implementing one kind of rule does little good if I don't implement all (or at least many of) the rules and the whole framework for converting sprite and plan rules into JavaScript code. So you can see this will be a very large task. I wanted people to be able to generate HTML5 code before I was done with all that, and even if I never managed to finish that.
Did you have something else in mind when you were talking about handling inputs? I mean inputs are defined by the sprite rules, so I have to implement support for sprite rules if it's going to work, right?