Ok, in a game I was working on, an original System I used was Creating a TargetBox Sprite, creating arms, legs, and limbs within that, then having the TargetBox sprite sending a PlayerNumber to all the Arms, legs, and limbs it contains.
Voila, a bone animated human sprite.
It worked great for a Non-Internet game.
But when I have a sprite controlled by a remote user, (Networking and such) It seems that the limbs don't respond. The player moves, jumps etc., but the arms and legs however, don't.
So I looked within SpriteBase, and I seem to have found 'inputs'- which contains the current sprite's inputs.
My question really is, is there a way to send this.inputs to another sprite's that.inputs within this sprite's collision mask/rectangle?
I'm not sure if I can send it as a parameter- or can it in some way?