I need an efficient way to block sprites according to TestCollisionRectangle. I figure there has to be an easy way to do this without multiple rules. The reason I ask is because sprites don't react well when drawn over each other in 3D space- and I've needed to do this for the longest time now. I know there's the LandOnPlatform rule.
Is there a one or 2 rule way to do this? Or a way that requires less than 5 lines of code? I don't want something extremely hefty to just do this.