Oh yeah, right I almost forgot ever since I updated past 2.20 the every new SGDK2 has random crashes when generating the project for temporary runtime inspection.
I was hesitant to update until this frameset issue. I had random crashes before, but I figured it would be best to just stick to the older version
Either way, I'm sure it will take too much effort to fix. It's mainly something I just choose to report..
EDIT
Nope, these "random crashes" stem from me trying to open the Layer Editor.
EDIT
Nope, it's not random. It's definite. If I open the map editor it crashes. There's a 5 out of 5 chance of it crashing.
EDIT
Nope, those other random crashes were just other random crashes. This, however, is a new unrelated non-random crash. Oddly enough, its happening in every SGDK2 version I'm trying.
EDIT
JIT Identified OpenTK.dll Attempt to access protected memory. This should be fixed with a simple system restart.
EDIT
Yeah, a restart fixed it. Still have the other random crashes though, but there's a very small of it happening when the project compiles for temp. runtime inspection.
EDIT
NO, Wait! Although the project compiles without error, When compiling a temporary file for runtime inspection, it refuses, although, it doesn't refuse, again, when generating and running the game.
(I also noticed that the sample project has a little character portrait. Perfect! That's what I had to tackle next.)