Ok, so this entire time, I've done a good job at loading a file from a certain directory. But now I need to load a text file from the embedded memory in SGDK2. So my main question is, do I specify a filepath or do I simply create a new object named "Putty.txt" and call it in my code with the filestream on "Putty.txt"? I've never loaded a file without using directories before. With dll's it was simply create the DLL as an object Whatever.dll and add "using Whatever;" to the beginning of your file.
I need to load binary files because I'm running into a stack overflow error, similar to the one with the Framesets in the old version of SGDK2.