Author Topic: Dither Brush  (Read 4852 times)

v6v

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Dither Brush
« on: 2012-07-06, 02:32:34 PM »
Yet another question. Can there be a collection of dither brushes to the SGDK2 graphics editor? This would simplify the task of hand-dithering graphics.



A variety of pixel pattern brushes would attract a large amount of pixel artists and simplify the task of dithering. It shouldn't be too much of an issue to add, right?

bluemonkmn

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Re: Dither Brush
« Reply #1 on: 2012-07-06, 03:22:54 PM »
I don't understand the purpose of dithering in a 24-bit color game with 255 alpha levels.

v6v

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Re: Dither Brush
« Reply #2 on: 2012-07-06, 03:44:51 PM »
I know that the alpha channel and the 24 bit color removes the need for a dither brush, but it is an effect that seems to be used quite often in modern pixel spriting, despite current technology. >.> Nevermind though. It was just a small dream, I'll have to stick to pixel by pixel hand dithering....