Author Topic: Project Galaxy Devlog  (Read 17194 times)

v6v

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Re: Project Galaxy Devlog
« Reply #15 on: 2013-06-19, 02:47:32 PM »
Quote
Hard to know who to trust any more.

And this "https?" Is it alright to trust these URL's?



Added some NPC's, a shop, an inn, working on a save room.

Taking advantage of the 3D rendering to Paper Mario styled building design.
« Last Edit: 2013-06-19, 03:00:25 PM by v6v »

Vincent

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Re: Project Galaxy Devlog
« Reply #16 on: 2013-06-20, 06:02:30 AM »
Cool!  Glad to see your back on your project.  :)
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v6v

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Re: Project Galaxy Devlog
« Reply #17 on: 2013-06-23, 10:18:49 PM »
Thanks Vincent! I'm balancing two at the moment!

v6v

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Re: Project Galaxy Devlog
« Reply #18 on: 2013-06-23, 10:26:26 PM »
Nothing major today, added selective camera angling.

Now the player can pan around the area and see what's ahead/behind walls and corners.



The camera can either allow rotation along the X axis, Y axis, X and Y axis freely (Free rotation) or No Rotation (Meaning te camera can't be moved)







v6v

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Re: Project Galaxy Devlog
« Reply #19 on: 2013-09-15, 01:15:37 PM »
Yay! My harddrive died.

I can't access my FTP server.

Whoo hoo for month old backups on Google Drive... *sigh*

Vincent

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Re: Project Galaxy Devlog
« Reply #20 on: 2013-09-16, 07:58:39 AM »
Ouch, sorry to hear that.  I back up my ongoing projects everyday to avoid that kind of thing. 
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v6v

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Re: Project Galaxy Devlog
« Reply #21 on: 2013-09-26, 01:08:24 PM »
Ouch, sorry to hear that.  I back up my ongoing projects everyday to avoid that kind of thing. 

Thanks Vincent, I'll take the good with the bad: I have a new PC now which runs the game faster with my 8 month old backup and I'm a much better programmer now due to the classes I'm taking.

I'm glad to have this forum's support :)

Vincent

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Re: Project Galaxy Devlog
« Reply #22 on: 2013-09-26, 03:15:28 PM »
Alright, a new PC is always good news!  There's euphoria coming with that usually. :)  Enjoy!

I'm sure you're getting better.  If you get to a point where you don't get better, then you're in trouble.  When I open up applications I developed a couple of months ago, I can always find some things I could have done better.  And that's a good thing, it means that I'm still improving, even after all these years. :)

Anyway...  I hope you're getting back on your project with renewed enthusiasm. :)

Keep going man, I can't wait to see how your project turns out.  :D
Legacy of Kain: Revival completed!
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v6v

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Re: Project Galaxy Devlog
« Reply #23 on: 2013-10-23, 09:37:58 PM »
Thanks again Vincent:

Update I guess?

I don't  have any screenshots, but I've figured out a neat way to recreate the SNES MegaDrive magic of 2D distortion effects.

I've made a heat wave effect which looks wonderful on most devices (OpenGL 1.x) . It's something usually used in the underwater areas of games. The screen begins to shake as if there's a good amount of heat or wavy water flowing.

I've made some other interesting effects as well, as well as perfect verlet rope and a pixelation distortion effect.

For the most part now, my use of 3D is going to be limited, 2D can be a crowd-pleaser if used right.

Can anyone here think of any unusual hardware effects for games? Something that may have been used in the past for older games?

There's also a Windows 8 App that will be in the store soon using SGDK2, it's something smaller that I've been working on, unrelated to this. :D My mouse isn't working and the tablet is dead, so it's been on hold for a while.

Vincent

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Re: Project Galaxy Devlog
« Reply #24 on: 2013-10-24, 06:00:02 AM »
Wow, I can't wait to see these special effects! :)
For other effects... Hum...  I remember saturation/desaturation effects to make an area seem gloomy or overheated.  I also remember blur effects for drugged or sleepy characters.  That's all I can think of now.
Legacy of Kain: Revival completed!
http://lokrevival.webs.com

See also my company website:
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