Mhm, you're more than right bluemonkmn, mouse input is off as the view is scaled up and down.
iotaBuildit needs more people to work with it, and I'll be the first to apologize that I haven't put in enough time or effort to pitch my "impetus" to keep the wheel moving forward.
When I start to contribute, the first thing that I'll attempt to do is make it appealing mainly to tablet users by giving it an entirely touch screen focused base, for people who don't have keyboards.
You're right again, SGDK2 runs on Windows 8, but not under Metro status. (Unless you're using HTML5) OpenTK users and XNA users alike are scrambling across the forums to find a hotfix to get their games running under Metro, but it doesn't seem like there's any easy miracle line of code or build target that can change it. If push comes to shove and I believe it will given the above situation
, I'll look back into the Original SGDK2 to see how the DirectX is used, I'll stick to whatever Audio framework Microsoft offers now for developers since it's not as simple as using say... Audio under XNA.
I'm prepared to eat my foot in the case that I'm wrong, there may be a way to get it running immediately through metro without having to scrap OpenTK and Fmod.
As for Windows 8, universities offer it free BUT.... I'm in no way supporting piracy, but I managed to see something interesting on a YouTube video.
The same for Visual Studio 2012, on another YouTube video. I can't understand why it costs an *arm and a leg* for someone to want to be creative these days. Even something as simple as an Arduino can set you back 35 dollars, looking at the comprising parts costs way less, around $9.00.
I'm sure you can afford copies of the software, no doubt, but $500 dollars isn't feasible for some. In my situation at least.