SGDK Version 2 > General Discussion
Windows 8
bluemonkmn:
The cost of Windows 8 isn't what's preventing me from getting Windows 8. I just don't see the point. It seems to be flopping, especially Metro. Microsoft has been doing all kinds of things to try to artificially prop it up like offering rewards to developers who make content for the platform, but I'm suspicious. If the platform was truly worthwhile and popular, it wouldn't need such gimmicks propping it up. As for Metro, since that seems primarily designed as a mobile platform, I wouldn't be surprised if the Mobile (Html5-based) template in SGDK2 was the best way to target that platform. Rather than getting the old mechanism (OpenGL) to work for the newest platforms, would it be worthwhile to figure out how to get the new mechanism (HTML5) to work? What are the obstacles to using HTML5 to target Metro?
The most persuasive thing I've seen done to promote Metro, BTW, is that ad with Dell's Windows tablet next to an iPad showing all the things that make the Dell tablet better, and then showing that it's about half the price. I wonder what Apple's response to that is.
v6v:
--- Quote from: bluemonkmn on 2013-07-29, 05:08:54 AM ---The most persuasive thing I've seen done to promote Metro, BTW, is that ad with Dell's Windows tablet next to an iPad showing all the things that make the Dell tablet better, and then showing that it's about half the price. I wonder what Apple's response to that is.
--- End quote ---
Heh, it's interesting when they go directly for each others' throats.
--- Quote from: bluemonkmn on 2013-07-29, 05:08:54 AM ---The cost of Windows 8 isn't what's preventing me from getting Windows 8. I just don't see the point. It seems to be flopping, especially Metro. Microsoft has been doing all kinds of things to try to artificially prop it up like offering rewards to developers who make content for the platform, but I'm suspicious. If the platform was truly worthwhile and popular, it wouldn't need such gimmicks propping it up. As for Metro, since that seems primarily designed as a mobile platform, I wouldn't be surprised if the Mobile (Html5-based) template in SGDK2 was the best way to target that platform. Rather than getting the old mechanism (OpenGL) to work for the newest platforms, would it be worthwhile to figure out how to get the new mechanism (HTML5) to work? What are the obstacles to using HTML5 to target Metro?
--- End quote ---
What rewards? I'm interested. Incentives are always nice. I understand in a way- it never seemed as if Windows 8 would last this long, with the radical new metro interface. But it seems to be holding it's own as a nascent competitor in the operating systems world. As developers, do we really get a choice? Most Best Buys and Circuit City's are pressure pots bursting with Windows 8 preloaded devices today.
I've been reading that Windows does a terrible job promoting games in their store. It's rumored that even popular apps won't sell as well in the Windows 8 Market than any other Marketplace.
The main barrier to HTML5 in Metro? None unless your game has a good amount of sprites on screen or graphics and whatnot that make it lag. Otherwise, there seem to be no barriers.
Not including the screen scaling, which seems to create stretch lines betwixt the tiles. So Windows offers me the chance to use C# with DirectX instead. Hopefully that will give me greater access to an internal method that would let me change from Nearest to Linear, fixing the issue, some browsers allow this to be changed, like Firefox, but I can't seem to find much documentation on Windows's aptly named, "WinJS".
After that it's a simple job of copy/pasting your code and resources into your HTML5 file in Visual Studio/Blend.
bluemonkmn:
--- Quote from: v6v on 2013-07-29, 11:43:55 AM ---What rewards? I'm interested.
--- End quote ---
http://news.cnet.com/8301-10805_3-57575215-75/microsoft-offers-developers-$100-per-windows-8-app/
v6v:
Darn! June 30 was the cutoff.
I think this topic should be moved to a new thread, this is officially a Windows 8 thread. :)
Hey, maybe there will be more rewards, right? I'll keep optimistic. Microsoft representatives visit the school occasionally to get devs interested in Surface. Do you think that could be the opportunity to get recognized?
(I've been working on something quietly since 2010 in Android and porting it to SGDK2's HTML5)
Do you have any plans to increase support to Windows 8? I'm not much of a programmer but I can help wherever I can..
bluemonkmn:
Yeah, I was tempted to split the topic before, but now that two of us think so, that was enough to make me actually split it.
There may be other Windows 8 developer promotions. I just posted the first Google result I found.
Surface doesn't seem to me personally like something that's going to get developers recognized unless they find something truly unique and applicable to that platform. But what do I know about getting noticed; SGDK 2 has gone relatively unnoticed for years. :-)
I don't have many more specific plans for SGDK2. I'm mostly intending to react rather than act on it while I begin work on some projects in Blender and Unity. I think my thought for future expansion of SGDK2, though, was entirely based on expanding HTML5 support, which is why I asked what obstacles existed to using HTML5 to target Metro. Do you think the HTML5 solution could be sufficiently optimized to support all future target platforms? In other words, do you see specific shortcomings in the HTML5 code that would be worth improving (or better yet, that you know how to improve)?
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