I'm working on a game set up with one main "desert" map, littered with 60+ unmarked trigger points that switch the character to different "Game over" maps. From these "Game Over" maps, it's possible to return to the desert map by moving the character to a "Restart" icon, consisting of a group of tiles with special functions that trigger back to the desert.
I'm wondering if it's possible to also programme it so that these Game Over maps automatically trigger back to the main Desert map after X amount of time (1 minute of inactive play, for example.) Any ideas?
The work will be shown as part of an art exhibition, and so I'm concerned that one visitor might leave the screen open on a Game Over map and walk away. Each visitor should firstly find the character in the main Desert map when they approach it.
Perhaps it's possible to add a sprite into each Game Over map, one which "follows" slowly the active sprite and therefore always collides with it, and this collision triggers a return to the desert? Though for so many maps, some alternative superfast easy solution would be ideal..
Game-in-progress can be found here:
http://www.mediafire.com/download/b532we8e2b053na/Death+GameInst.exe///
A second less important question which I may have now solved, but would like to know how I solved.... I was trying to turn the game to an .exe file for testing on a different computer, using NSIS, and kept on getting an error :path not found.
When trying to play the installed game, I was told no player sprite was specified for startup map ("above"). But this map was not the startup map when I looked in the project. And then, playing the installed game, the game screen turned to this other "above" map that I'd made for an entirely separate project.
I jiggled files and folders around, resaved the game under different names... and found that if I removed all other .gdp files from the GameDev folder that came alphabetically before this particular game, then it worked. Is NSIS set to always work with the topmost alphabetically sorted file in the program files/game dev directory, when working through Install packager? Flukes are nice, but...
Maybe it wasn't this at all that solved it. Maybe what I really want to know is: Is there some good practice for where to save all files needed when making a game (.bmp files to load as tilesets + .map files)? As a subfolder in program files/game dev? on the desktop? does it matter?
+ during Install packager, is there something that needs to be set in a particular way that could have been causing the problem?
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I understand now that the kit version I'm using is verrrry old - somehow I didn't notice until the game was half made (it's my first try at making any kind of video game). I later downloaded sgdk 223 but there seemed to be no way to import all the work made in 1.4.6