I've been pretty silent these last years in the SGDK2 forums. After the LoK:Revival release, I took a little break from game development projects for a couple of months. But, eventually, I could hear the siren's song again and I knew I had to start out a new project.
With the 2D games realm already conquered *cough cough* (no modesty here!), I decided to get started on a 3D project. For 2 years I worked with the jMonkeyEngine to learn Java and 3D game development at the same time. The end result was: I learned a lot but completed no project whatsoever. It was a lot of work, almost everything had to be done. In those 2 years, I made a fully dynamic sky system, with a day/night cycle, moving clouds, sun and moon. The sky took around 6 months to do... So nowhere near a new game. Then I started to make a vegetation system to distribute grass, flowers and trees based on a height map and with impersonators when the camera was far enough. That took more than 6 months. Finally, I made a dynamic weather system, with wind, rain and snow which interact with the vegetation system to blow on trees, grass, create waves of water, etc. That took more than 6 months too.
And then I looked at what I did and stopped. I mean, it was cool! I was proud of myself. But I didn't have a game at all. Not even the base of a new game. Two years is the time it took to do LoK:Revival from start to finish. With jMonkeyEngine, I spent two years and I wasn't even started.
Conclusion: SGDK2 rocks!
But I still want to create a 3D game. It lives inside my head, I want to get it out of there!
So I moved on to Unity where I discovered that the whole sky system I did with matching sunlight in 6 months with jMonkeyEngine was pretty much a checkbox in Unity.
I'm about 2 years down the road with Unity now, and although I don't have a game (not even started yet), I developed a very cool asset to create 3D levels procedurally. It's called the Dungeon Master. If you want to know more about it, you can see the thread in the Unity forums right here:https://forum.unity3d.com/threads/unreleased-dungeon-master-level-generator.458178/#post-3011333
There is also a ton of information on my website:https://chivalrousgames.com
Although this is not a game, it was a lot of fun to create! With it, I created a small demo game under 50 hours. This demo game is available on my website, right here:https://chivalrousgames.com/products/dungeonmaster/demo/
I still have some work to do on my asset, but very soon I will begin a game based on my asset. I can't wait to get to it.
So that's what I've been doing these last years. By the way, I still think fondly of SGDK2. I really loved my experience with it when I was creating LoK: Revival. SGDK2 is a great tool for 2D games. If I was planning to create another 2D game, I would have done it with SGDK2.
Come around and say hello on my website or the Dungeon Master thread in the Unity forum. It would help me a lot to raise interest in my asset and eventually would bring me some money for all my work. (Which I will all reinvest in making more projects, let's be honest!)
I wish you guys all the best and thank you for taking the time to read this post!