Author Topic: Dark Elf: Orb of Annihilation  (Read 13403 times)

bluemonkmn

  • SGDK Author
  • Administrator
  • Fanatic
  • *****
  • Posts: 2761
    • ICQ Messenger - 2678251
    • MSN Messenger - BlueMonkMN@gmail.com
    • View Profile
    • http://sgdk2.sf.net/
    • Email
Project submissions
« Reply #15 on: 2005-04-20, 05:02:54 AM »
It's not so much a question of preventing replies to the sticky thread (I think I know how to do that if I want to), but whether I should.  The reason all this was on the sticky thread is because I "asked for it" when I suggested posting project submissions there.  It looks like putting all that on the sticky thread could get ... sticky.  So I think I'll just reword that post... and eventually I'll lock it if I need to.  But for now I'll leave it open for discussion of the submission process itself.

bluemonkmn

  • SGDK Author
  • Administrator
  • Fanatic
  • *****
  • Posts: 2761
    • ICQ Messenger - 2678251
    • MSN Messenger - BlueMonkMN@gmail.com
    • View Profile
    • http://sgdk2.sf.net/
    • Email
Dark Elf
« Reply #16 on: 2005-04-20, 05:47:13 AM »
Sorry for the delays in posting the reduced-size project -- I haven't had time to do much lately.  Still hope to do it soon.

bluemonkmn

  • SGDK Author
  • Administrator
  • Fanatic
  • *****
  • Posts: 2761
    • ICQ Messenger - 2678251
    • MSN Messenger - BlueMonkMN@gmail.com
    • View Profile
    • http://sgdk2.sf.net/
    • Email
Dark Elf
« Reply #17 on: 2005-04-21, 05:28:02 AM »
OK, finally done -- I've updated the listing for Dark Elf to include two download links -- one leads to the homepage and one leads to the SourceForge download for the reduced size project.

Any word on projects from other GuildHall teams?

Steve

  • Guest
Dark Elf
« Reply #18 on: 2005-04-22, 10:03:58 AM »
I've told several about it, the one game that I think people would really like apparently has some random crash bug in it, so they don't want to post it... its pretty much up to the initiative of the students who made it at this point, and most students either aren't proud about their projects or don't care if other people see them.  But I'll keep asking people.

durnurd

  • Lead Lemming
  • Expert
  • Fanatic
  • *****
  • Posts: 1234
  • Games completed so far: 0
    • MSN Messenger - durnurd@hotmail.com
    • View Profile
    • Find My Ed
Dark Elf
« Reply #19 on: 2005-04-22, 10:18:50 AM »
Well, posting that one project with the bug in it might help make the bug go away.  BlueMonk is very good at tracking down problems either with the kit or in games and/or script.
Edward Dassmesser

bluemonkmn

  • SGDK Author
  • Administrator
  • Fanatic
  • *****
  • Posts: 2761
    • ICQ Messenger - 2678251
    • MSN Messenger - BlueMonkMN@gmail.com
    • View Profile
    • http://sgdk2.sf.net/
    • Email
Dark Elf
« Reply #20 on: 2005-04-23, 06:01:02 AM »
Yeah, if it's the kind of "crash" that doesn't involve really-low level libraries like DirectX and the OS, I can probably fix it.  Basically if there's an error message that pops up or if the game just terminates without explanation, I don't think I've met a problem yet that I couldn't explain and fix.  It's just the hard crashes that I'd have a problem with (and I don't think I've seen any of those).  The only problem I can think of that I haven't been able to fix is the behavior of the tileset editor on some ATI video cards (it flickers and corrupts the display I think), because it's so rare.  And if the problems are new (and the kit is at fault), it might be just enough to coax me into releasing version 1.4.6, which has a few minor fixes to other problems that have been found in the past 6+ months.  So pass that message on if you think they'd be interested in fixing up their project.