Hmm, but I kind of don't want the player to have to lose all his inventory (score, # of lives, ect). I guess I'll keep mulling around with it and see if I can't find another way.
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I just tried setting up a 'dummy map' that the player would go to, then hit a global function to send back to the water level, but that didn't work, the only remaining thing I can think of is that the alter map function might be somehow interfering. im going to try deleting it then see if that works.
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Ok, that didn't work, but on a hunch I decided to check a few other levels so see if it was a common problem, and it is. So, there must be a common cause between them, the only things I can think of that stay constant through out the game is the score, jewel/mag. adding, die series (although changes vary throughout each level), and the pause function. Now, since this is a fairly new problem, it has to be something that was done recently, and the only constant thing that was done recently (that I can think of) is the pause series, although I'm really not sure how this would affect the map reset... maybe that's the problem.
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Ok, that's not the problem either...
Also, it's probably not a script problem either, because it's happening in the editor when I just press the play button