Oh, I'm sorry, I didn't mean to say I was against scripting, I just said I'd
prefer a way without scripting because I have never used it in SGDK, but I'll try anything once.
And by the way, by accelerating, I meant getting progressively faster (increasing the speed that the sprite moves... Isn't speed "x pixels per frame" or something like that?)
Also, I fixed my E-mail so now it's working.
EDIT: Oh, by the way... (What was I going to ask...?)
Oh, that's right, Is there any way to make a map so the player can select the color they want their car to be? Scripting is fine. I just don't want the player being stuck with a red car the whole time if he/she wants, say, fuschia...(Even though fuschia isn't in the game...
) Thanks!
EDIT2: And also, if I'm going to be making 6400x6400+ giant "city" maps, is there any way I could possibly copy an entire map and edit its copies to make the individual tracks? If not, I can handle the tedium, I was just wondering. If it makes it easier, I won't put any paths or special functions on the template map. Just tiles.