...two actually. well, really they dont have anything to do with previous problems, but here we go.
Problem 1) In the flying level (the forced scroll one, map 2-4Bonus...) there are little sections, each one "containing" certain sprites. Each is activated by the player hitting an invisible function (the blue boxes). However, after the player dies and goes back through the level, it almost appears that the functions arent there, because (with the exception of the initial instance enemies), all of the others are gone. Also, any function that you didn't hit before dying is still there. It's like these functions aren't resetting themselves. To see this one, from the level select (at the title screen) walk over to the one with the blue sky and clouds and jump up at it.
Problem 2) This ones quite a bit stranger. In the underwater level, with the timer, you have to get these little bottles of O2, and that adds time to your clock, and if the clock runs out, you die. simple enough. Each bottle is a tile interaction, that adds 1 second 30 times, so that it will carry over to the ten-seconds and minutes catagory, if need be. Anyway, my problem is, after the player dies (and possibly before? not sure haven't had a case like this yet) some of the bottles take time away instead of adding it. and its not always hte same bottles, and its not always a 30 second difference, sometimes its 15, sometimes its 20. It's edfinately one of the weirder ones. To see this one, from the level select (at the title screen) walk over to the underwater scene tile, with the brown fish and little green plant, and jump up at it. It's right after the first problem's tile.
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heres a new rar with a collection of little tweaks i've made since the other rar.
http://www.angelfire.com/ct3/billybob884/Chameleon_Man.rar