Author Topic: SGDK 2.0 Pre-Alpha Demo Available  (Read 308332 times)

bluemonkmn

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #45 on: 2006-03-22, 08:46:34 PM »
What did you specify for the tileset when you created the layer?

sam

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #46 on: 2006-03-23, 07:00:29 AM »
I just used the tileset I created called "New Tileset 1".
 I went back into the Pre-alpha Demo And did a few things differently with the frameset editor and tileset editor and got the map editor to open but it would not let me place any tiles.

bluemonkmn

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #47 on: 2006-03-23, 09:30:23 PM »
Maybe you should stick to version 1.x until 2.0 is actually done and released.

sam

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #48 on: 2006-03-24, 06:50:50 AM »
Okay

bluemonkmn

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #49 on: 2006-04-19, 09:05:42 PM »
Okay, there's a new pre-alpha demo available (4) at http://sgdk2.sf.net/ and this one includes the test project that I've been working with all along.  You can define sprite definitions and sprite states and parameters, but don't try to get the rules to work.  That's not implemented right now.  You can place sprites and edit their properties in the map editor.  You can generate source code for your project (though it's not really runnable a this point).  That doesn't say nearly enough about what to look out for in this pre-alpha release, but I'll just let you play around with it and address questions as they arise.

sam

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #50 on: 2006-04-21, 02:10:12 PM »
I couldn't get the map editor to run in this release. When I opened the project in Pre-Alpha release 3 I got an error message but got the map editor to work. I haven't tried anything with sprites yet.

bluemonkmn

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #51 on: 2006-04-22, 09:06:54 AM »
What happens when you try to run the map editor in the latest release?  If you get an error message, what does it say?

sam

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #52 on: 2006-04-22, 09:30:44 AM »
I get an error message that says "An unhandled exception has occurred in your application" Then it says if you click quit/continue blah blah blah and then it says "File or assembly name Microsoft.DirectX.Direct3D, or one of its dependencies, was not found."
It also gives the details. Want me to post them?

bluemonkmn

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #53 on: 2006-04-22, 06:56:06 PM »
Oh, you have to put the pre-release 4 files in the directory created from the installer in pre-release 3.  Pre-release 3 is the only one that contains the DirectX files and installer.  I didn't think it was worthwhile creating a whole installer for every pre-release (and I didn't realize that the files would not be installed in a shared location, but I see now that they aren't).  So for now you will just have to copy the files into the same folder to get it to work.

sam

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #54 on: 2006-04-22, 07:03:02 PM »
alright thanks.

bluemonkmn

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #55 on: 2006-04-27, 05:29:57 AM »
Did that work?  Were you able to see how the isometric map worked?

sam

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #56 on: 2006-04-27, 04:02:13 PM »
yes it did and I was able too see

bluemonkmn

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Pre-alpha release 5 available
« Reply #57 on: 2006-06-29, 09:29:17 PM »
http://sgdk2.sourceforge.net/

The new pre-alpha demo release can actually compile and run projects now.  A sample project is included that uses a modified version of the super happy funland graphics to test various kinds of solidity features.  Managed DirectX files are included in this download because so many people seem to have problems getting the right versions in the right place.  Hopefully as long as you have .NET 1.1 and DirectX 9 installed, copying the files in the new release to a single directory is all that's necessary to run this SGDK2 pre-alpha release.

bluemonkmn

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #58 on: 2006-08-27, 12:08:35 PM »
Pre-alpha release 6 is now available at the usual place.
Tile interactions and platforms are working.  An updated sample project is included.  One tile interaction that's cool that you might miss if I don't mention it: when you touch the orange platforms (the tiles that you can jump up through and land on top of) at the right end of the map, there is a tile interaction that creates a bubble that floats up and disappears.

I included updated DirectX dll files -- not sure if this will improve anybody's ability to run SGDK2 without running an install, but I can hope.  I think there were still a couple people having problems with that.

BTW, I did finally change the extension to .SGDK2 instead of .SG2.

Jam0864

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #59 on: 2006-08-28, 01:43:29 AM »
I downloaded pre-alpha release 6, you need pre-alpha release 3 for the direct x files dont you. Yeh well it doesn't come up in the list of files on sourceforge so i can't download it.  :(