lol whoops, I thought they hadn't sent them yet! Just goes to show I rarely know what's going on. >.<
Anyways...
A couple of complaints here. Every time a message shows up, I have to push the button twice to view the next message (and on the first message of a series, the message doesn't show up until I push the button once, so it looks like the game freezes)
Ugh, long story about this one. We were trying to get a message box style that looked a certain way and I just really couldn't make it happen with the message boxes in game dev. Sadly, that is the best I could get them with the time I had. If I do continue working on the game, I'll try fixing that (because yeah, it gets annoying :-/) but dunno how much time I'm gonna have to work on it anymore.
I don't quite understand the solidity of things. In the first level, how do the window ledges work? I can sometimes jump up onto them, sometimes not, sometimes I can get onto the ledge above the first ledge (or was that a mistake the first time that happened on the first window of the first level?) And in the second level, why can't I jump up onto the top of a building when flying past it? (I understand the game mechanics, but not the reasoning)
I made the window ledges so you could get on some if you worked at it. If you feel like being clever and taking your time, you can get something like $1.50 and get 3 drinks in the level so you'll be well prepared for level 2, otherwise you can just come back and get everything in level 3.
At the beginning of the second level, I got an Overflow error after reading about flight the first time I played. The second time I played, I noticed that there's probably a special function or something that creates the first enemy you kill, and it doesn't seem to be activated "on initial touch only" since there's a considerable slow-down when touching that area. Also, if one comes from the right side and touches it again, the enemy appears while you can see it, so it looks like it comes from nowhere.
Yeah, just went back and looked at that and completely missed that. I knew that something funny was happening there (though it did make that first enemy look kinda cool like he's sticking his tongue out at you) but never had the time before it was due to investigate the draw issue there too much. Somehow I got all my draws shifted over a building (draws are between buildings and supposed to draw 2 buildings over). As for the overflow, did you get v1_3? I thought I fixed that, if you did get 1.3, I'll look into that some more. I know at the exhibition last Friday everything worked perfectly until I had the game running for about 6 hours and then I finally got a few errors (one due to lag because it drew too many sprites on the final boss and another screen overlay error at the end of the second level).
Also, there is a small grey speck right there at the beginning of the level that I can only assume is there for collision between the player and it to cause something to happen. A suggestion: Make it black, so it doesn't show up so much.
Ah, that stupid speck. Yeah, that's just collision. I'll try making it different colors and giving it gravity and see how that does.
The tutorial isn't so much a tutorial as a representation of the control scheme.
Once again, a time issue. I was originally going to have a tutorial level, but by the time the game was due we didn't have it near finished so we took it out and made that screen. As for the word tutorial, I didn't want to make the artist remake that screen since she was busy touching up a lot of art (including my own crappy art in there >.<

.
Flight is somewhat confusing. How exactly does it work? I understand that one must push the button and jump into the air (or walk off a ledge into the air) but the length of flight is not denoted by the flight bar. It just goes from full to empty in one jump at the end of the flight, so you have no idea how long you can fly for.
In short, you fly for a second and it then regens for 2 seconds. You press the fly button and then you can move in 8 directions. Sometimes (and I have absolutely no clue why) the flight lasts for maybe .1 seconds and you just pretty much jump.
You're using SGDK 1.4.5! The newest version is 1.4.6, you know.
Yeah, that's the version we were forced to use as bluemonkmn said. I think I actually started out with 1.4.6 and then had to uninstall it would caused all sorts of problems but luckily those problem were just with little projects to get to learn the engine and not this game.
Anyways, thanks for all the constructive critisism! If i do indeed decide to work on this some more, this will all help a lot!

-oh, and the current Cohort is 5. And since you have all the games, I would have to recocmend Candy Crisis (I think it's what it was called, the gingerbread man one), that game is
the bomb diggity.