Author Topic: mini SGDK2 tile capabilities demo  (Read 1931 times)


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mini SGDK2 tile capabilities demo
« on: 2005-12-18, 03:40:29 PM »
Just to see if it could be done, I wanted to see if I could make a grass-and-sand tileset where there's borders between the grass and the sand (which means quite a few tiles)  This would require a total of 48 tiles for every possible combination of borders.  And I got it done using only 5 graphics using the SGDK2 framesets, which is pretty awesome.  One grass, one sand, one edge, one inside corner and one outside corner.  Then I added another grass and another sand just to make it look less repetitive.  It turned out really well, considering.  I've attached the project to the bottom of the post for anybody who wants to take a look and see how it was done.

Oh, and alpha blending is soooo nice when doing this kind of thing!
« Last Edit: 2005-12-18, 03:44:10 PM by durnurd »
Edward Dassmesser


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Re: mini SGDK2 tile capabilities demo
« Reply #1 on: 2005-12-18, 03:46:19 PM »
Cool technology demo, thanks for posting it!