Anyone Try this yet?
I'm kinda anxious to see what everyone thinks. I've used it a little bit and like it, but not too much as I haven't had time to really sit with it yet and design or edit some maps. I'll try to give an objective opinion on it so far.
Controls could probably be improved a little bit, I think I used intelligent letters for each of the commands, but I'm sure they could be improved (like all be in the asdf row so you don't have to move your hand). I opted to use all keyboard control for path editing instead of having a mouse click select a different point. This was mainly to keep it simple for programing. I didn't feel like messing with the button up and bottom down events or changing and trying to determine what "mode" (add to end, replace, insert) of path point editing the user wanted.
The controls, since there are starting to be so many, begin to dominate the screen, so I put in the option of turning off the controls display. Not too big of a problem.
If i make a further revision I plan a few of the following things:
- Special function movement.
- X, and Y, lock. To make it easier to draw a row of tiles quickly without "going over the lines" into the other row or column, among other things.
- Snap scroll. Only draw at the corners of tiles (0,0), useful for placing path points exactly on or over a tile among other things.
- I might try layer jump/hide, as bluemonk talked about, but I'm not sure yet.
- Point save, press a button and it saves the position of that point so you don't have to remember later. Use it for "move back" or to remember later for alignment purposes.
- Tilematch Toggle, toggles quickly between the different tilematches.
- Tile number display. Displays the index number (0-256) or all tiles on the screen.
- Top/Left enlarge. Normally you can only enlarge maps the right or bottom. Make it possible to do it from top or left too.
What ya think?