well, i was copying an area of like 7-8 wide, and probably close to 1500 high at the tiem of crash, so it was probably around 10k to 12k tiles. as for the path, i may have hit the 37k limit, i dont remember where i started/where it crashed. what i was trying to do was have a map that would be the "exact lenght of a song", like it would jstu be a sprite going down the map, and it would take the lenght of hte bgm (credits music) for the sprite to "complete" the map. what i ended up doing was jsut making a small straight path at teh beginning and having it set to path vector, so that worked.