yes, that sounds like it should work, but it might be a little messy with hitting walls and everything. you'd have to have all of the "ground" tiles in 2 catagorys, one for solid, and one other one just for adding the inventory. then have a player interaction with that other catagory (not the solid one, the one with only the ground in it) that adds back 1 inventory . 2 problems i can think of are these. 1, what if you walk off a ledge? theres not going to be a way to subtract teh inventory unless you have some sort of invisible non-solid tile a little after the edge that removed the inventory. and 2, what about platform sprites? after you jump wont wont get the inventory back unless you have a collision function set up with the sprite (which will still get a little messy with moving platforms and the whole ledge thing). i'm sure someone else has a better way of doing this (wink wink, durnurd?, bluemonkmn? cbass?), or you could try seeing what the games by yogi did. good luck