Hey, i always wanted to make a remake of this game, i don't know if anyone remembers it, its the mini-game in super mario bros. 3 when in 2 player mode you could enter a battle between mario and luigi. Anyway, this game was so intense and fun but lacked some depth in my opinion so when i found out about the sgdk i tought my dream was to be realised... i could make my own remake.
For the past days or so i've fiddled with the sgdk and made the level and some sprites... but now that i understand further the limitations of the sgdk (well, without intensive scripting of course) i wonder if it is really possible to do it at all. Some examples that i'm not sure can be made with it:
- Turtles. You can't kill them, but when you jump on them then they transform into shells that you can throw, but otherwise if it touches you, you die (or become small).
- Mushrooms. In the battle game, you start Tall (with a muschroom) but, like almost every mario game, when you're hurt you become Small. Ok, my experience with the sgdk is limited, but i tried to figure out a way to do it and gave up.
- End of the screen. In the original game, when you got out of the screen you reappeared on the other side. For example, if you moved mario always to the right, eventually you'll reappear on the left screen, like if the world was round or something. I tought maybe with some special functions it would be possible, like teleport, but i'm not there yet...
- Jumping. There's 2 problems linked to jumping. The first is probably stupid, i mean, maybe i would find out the way eventually, but right now i just can't seem to change the sprite of mario when he's jumping. The second problem is when he's jumping and he hits a "block", is there a way to make that block just "jump" a little bit (anyone played mario? you know what i mean) and in case there is a monster on that same block, make it "fall on his back". I don't know if everything i write is english but i hope you understand

- Spawning ennemies. In the battle game, ennemies just "spawn" out of two tunnels on the top of the level and dissapear if not killed in the two tunnels at the bottom. Maybe just another special function trick, but i didnt check them out trough so i was just wondering...
Oh well. I didnt intend to make such a long post, sorry. But as i said, i'm just wondering if all of this is possible - specially the turtle and jumping problem - without intensive scripting?
Thanks a lot !