Okay, so I'm trying to make a somewhat realistic blob of goo. My solution for this is to make it composed of many sprites (currently about 50). Here's a link to what I've currently got:
http://www.istori.com/bulbaboy/Blobtest.zipHit ctrl once, then click and drag the green ball of which there's an initial instance.
So far, pretty much everything has gone okay, but I've got two major problems: first, the flow rate (for lack of a better word, I guess) is FAR too slow when there are lots of sprites. I won't be able to make it playable unless I can get stuff to move faster. You can try lowering nBlobNumber (located near the beginning of the script file, luckily) to see the kind of speed I want.
Second, it would be cool if I could make the (apparent) size of the main body change depending on how far out the arm is reaching. You know, it grows when the arm is close to the body, shrinks when it's far away. I'm thinking the only/by far the best way to do this is to have lots of overlapping sprites, but I'm not sure how to effectively do that (without needing even more sprites, at least).
So, if you guys don't mind, it'd be cool to have some opinions on how I'd be able to solve these problems effectively. The second problem is less urgent, but I'm not sure how I'd implement it. The first one, on the other hand, is a direct roadblock to making it playable, but I think it might be a bit easier for me to fix it. And if you don't feel like downloading the .zip, I can always describe the behavior I've currently got.