Author Topic: Are these graphics any good.  (Read 281275 times)

sam

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Re: Are these graphics any good.
« Reply #45 on: 2006-03-31, 10:48:22 PM »
Okay... so it turns out I can't draw a penguin....
So, I'm going to do a tucan instead.
it's nowhere near being finished yet but I've got the basic shape/body done.
for this I first drew the hard parts on graph paper (marking each square as B for blue, or O for orange, ect.)
The only part of the tucan that I would say is finished is the beak.

sam

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Re: Are these graphics any good.
« Reply #46 on: 2006-03-31, 10:53:04 PM »
I know I said I would do these graphics for a 800x600 playback resolution but I think because it's so small I'm going to have to do 640x480.

sam

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Re: Are these graphics any good.
« Reply #47 on: 2006-04-01, 07:53:49 AM »
gheez...every time I look at my tucan it looks worse and worse....

sam

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Re: Are these graphics any good.
« Reply #48 on: 2006-04-01, 11:35:37 AM »
I did some "rolling hills" does the main layer (brightest one) stand out of enough?
EDIT: Changed it a bit
« Last Edit: 2006-04-01, 12:35:21 PM by sam »

Dr Obvious

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Re: Are these graphics any good.
« Reply #49 on: 2006-04-01, 02:41:03 PM »
The textures themselves don't look too bad, but they still blend togather.  Now, that might look different when the game is actually being played and you add the various decorations, but right now, it looks like they're all the same hill.

My advice for that scene is to bring down the background hills some.  That will make them look a little further away (I think) and hopefully that's what you want.  Are you having them parrallax at all?  If so, have them parrallax in the x and y direction (only a little bit in the up and down direction), that would help too after bringing them down.  The other thing that might help would be to make the ground on the frontmost layer stand out somehow.  Add flowers, dirt, rocks, whatever, to let the player know where they are stepping.

-edit-

Just looked at the scenes again and noticed something: you have a lot of detail in the hills behind the player.  I'm assuming those hills are far away (if not, ignore this) and they don't need a lot of detail.  You don't need those separate little blades of grass sticking up, just try to make it look fairly rounded and you should be good.  You can of course keep the grass, just this might save you some work later on when adding more detail.

sam

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Re: Are these graphics any good.
« Reply #50 on: 2006-04-01, 03:46:58 PM »
Thanks a lot.
One question, what exactly is parallax scrolling?

sam

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Re: Are these graphics any good.
« Reply #51 on: 2006-04-01, 04:19:01 PM »
Okay, I didn't do anything to the front layer yet.

sam

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Re: Are these graphics any good.
« Reply #52 on: 2006-04-01, 04:48:03 PM »
I added some flowers but the stems blend in with the background but it still looks okay. I don't really want to do dirt or rocks, but what else could I add?

Dr Obvious

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Re: Are these graphics any good.
« Reply #53 on: 2006-04-01, 05:16:28 PM »
Parallaxing is where things that are closer appear to move faster than things behind it.  I don't have gamdev on this coputer, but there should be an x and y scroll speed box below the layer selection box.  On the layer your player sprite interacts with, the scroll speed for that one should be 1.  Anything in front of that layer should be greater than 1 and anything behind it should be less than 1.  It takes a little bit of work to get them just right, but it looks good when you get it right.  One game that actually shows this off pretty well is Sonic.  Try to find a Rom of it and watch how the background and foreground moves as you move. 


sam

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Re: Are these graphics any good.
« Reply #54 on: 2006-04-01, 07:10:46 PM »
I figured it had something to do with the scrolling speeds.
I don't have anything infront of the main layer but the second set of hills scrolls at a speed of .75 and the set of hills behind that scrolls at a speed of .65
I think the Forest Graphics by Orion Pax shows parallaxing pretty good.

sam

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Re: Are these graphics any good.
« Reply #55 on: 2006-04-01, 09:45:30 PM »
There, I made a player sprite and made the map 4096 pixels wide instead of 1024 and filled in all of the hills and it looks pretty good.
Wow....I just used "and" four times in one sentence...

sam

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Re: Are these graphics any good.
« Reply #56 on: 2006-04-02, 05:30:18 PM »
I tried some clouds, they're pretty miserable, any tips?

EDIT: gheez I am off today..forgot to include the pic...
EDIT #2 : Note: three clouds beside each other not one.
« Last Edit: 2006-04-02, 05:59:52 PM by sam »

bluemonkmn

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Re: Are these graphics any good.
« Reply #57 on: 2006-04-02, 08:18:38 PM »
I'm no visual artist, but I might suggest making your clouds more that one tile big.  I think the forest tileset demonstrates some clouds too.  They can get pretty sophisticated, if I recall, but the simplest step to take would be to make some cirrus (light elongated) cloud graphics.  Have one for the left end, a few for the middle and one for the right end.  Then you can easily make different looking clouds of differing lengths.  I can't say how well this will work our or if it will fit the cartoony theme you might be after, so I leave it to the experts to comment on what the best idea would be.

sam

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Re: Are these graphics any good.
« Reply #58 on: 2006-04-03, 02:23:45 PM »
Thanks,
I'm not really going for a cartoony theme in this game so it doesn't really matter.
I planned on doing big clouds (like four tiles wide) but failed. I noticed the clouds are one tile wide in Rolly but look good anyway so I figured I'd try to do something like that. Guess I'll try again tonight.

Eastfist

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Re: Are these graphics any good.
« Reply #59 on: 2006-04-06, 05:44:51 PM »
I like the textures.
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