I'll outline an example:
1. Create a graphic that represents a health item you can buy for $10 (10 money, whether you call it dollars or whatever). The graphics should be drawn in the tileset that you used for the layer where the player is when he's in the store
2. Put the tile in the store somewhere
3. Create a special function called "BuyHealth" by clicking the Add button on the special functions tab of the map dialog.
4. The effect of BuyHealth should be set to alter the player's inventory to add some health (+1 perhaps). (The activation parameters don't matter sinc ethe player will never activate this function directly)
5. Create a new tile category "BuyHealthTiles" containing the health item tile.
6. In the Tile Interaction tab on the Edit Maps dialog, create a new tile interaction for "BuyHealthTiles". It should require 10 money, and activate the "BuyHealth" function.