I haven't decided what to do with projects and libraries yet, except the sample libraries that I've already posted, and I'm not sure if everything related to SGDK2 should go in that library. I may add content to the current sample library, but if I do that, I think it would have to be pretty spectacular, showing off the best of what SGDK2 is capable of (something unique and better than everything else in the library). So unless you can create graphics of the quality seen from OrionPax (Forest tileset and SHFL), I don't think I have a good place to include your work yet (I might later when I decide what to do with extra contributed content). But if those sprites can be reduced to about 50% so they're anti-aliased and a sprite definition defined with them, they might be worth including because I don't think I have any really well-animated sprites like that yet. I can't tell how well animated they are for sure, but they look like they'd be pretty good. If nobody else takes on that task, I might try making a sprite definition out of them myself. At the moment, I'm working on a project to demonstrate the ability to do an isometric view (semi-3D).