Author Topic: Enemies Shooting Back  (Read 7114 times)


  • Contributor
  • Fanatic
  • **
  • Posts: 744
    • MSN Messenger -
    • View Profile
    • Jam0864's Content Dump
    • Email
Re: Enemies Shooting Back
« Reply #15 on: 2007-04-24, 06:43:05 PM »
Actually 8 directions is better for an enemy bullet. Once the bullet is created(IF 360) it will have to turn towards the player sprite before it can start moving towards it. with 8 directions the sprite can instantly flip around and start moving. You were talking about the bullet having bad accuracy? just change the Inertia to zero. This will create 100% accuracy(which is not always wanted though) 360 bullets are alot slower when it comes to turning. :P
Actually 8 directions had too much accuracy, the bullet would follow you around.