Author Topic: cannot run included project  (Read 35068 times)

billybob884

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Re: cannot run included project
« Reply #30 on: 2007-01-29, 09:39:47 AM »
oo! it all works now! both the run project and the map editor! the only thing i cant figure out is how to jump in the test game ;)
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bluemonkmn

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Re: cannot run included project
« Reply #31 on: 2007-01-29, 12:46:54 PM »
Woohoo!  Ah yes, in order to demonstrate that the "Up" key isn't hard-coded to jumping any more, I made the Ctrl key be the jump key in this project.  Up is used to climb ladders in that project.

Note to self: DirectX does not automatically gracefully degrade from hardware vertex processing to software vertex processing, and hardware vertex processing is not supported on some video cards still in common usage. Telling DirectX to use software vertex processing makes SGDK2 work better.

So you gonna have some fun now? :)

billybob884

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Re: cannot run included project
« Reply #32 on: 2007-01-29, 03:16:50 PM »
heh, if you mean my own game, maybe someday. i had always thought about making a sequel to chameleon man, im just not sure i have the drive to undertake such a project right now, especially with the development engine still in alpha ;).
as far as the demo goes, im glad its working, i explored it a little, and only have 2 real comments; one, i noticed that you have to actually hit the jump button to make the spring launch you, im not sure if this was the original intent, or if you juts didnt worry about it since this is more of a 'proof of concept' project; and 2, in the 2 player example, player 2 is drawn over player 1 in both views, there should be a way to make player 1 be on top in view 1, and player 2 be on top in view 2. just my 2 cents (or if any of you have heard about the verizon math problem, $0.02)  :)
« Last Edit: 2007-01-29, 03:20:16 PM by billybob884 »
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Jam0864

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Re: cannot run included project
« Reply #33 on: 2007-01-29, 04:31:23 PM »
It turned out I was just loading the wrong SHFL. I downloaded the update, replaced the files. And loaded the right SHFL. and I still got the same thing. Yes I do have Microsoft.DirectX.Direct3D.dll am I meant to have two of them, because I do.

bluemonkmn

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Re: cannot run included project
« Reply #34 on: 2007-01-29, 04:36:01 PM »
Well, Jam0864, you weren't getting that error before, were you?  Can you get back to a state where you aren't getting that error?

bluemonkmn

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Re: cannot run included project
« Reply #35 on: 2007-01-29, 04:41:34 PM »
heh, if you mean my own game, maybe someday.

Naw, not with the alpha; just talking about fiddling with the sample project or seeing if you can figure out how things work even without documentation.

i noticed that you have to actually hit the jump button to make the spring launch you

Yeah, that was intentional.  I think I've seen a few games where you bounce on a spring, but you can jump much higher if you jump from it.

in the 2 player example, player 2 is drawn over player 1 in both views, there should be a way to make player 1 be on top in view 1, and player 2 be on top in view 2.
D'oh, I hadn't thought of that, but that would be nice.  I wonder if I can think of a good way to do that.  Or maybe I should just not allow the players to overlap.

Jam0864

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Re: cannot run included project
« Reply #36 on: 2007-01-29, 06:13:08 PM »
Yeh, reinstalling SGDK2 gets me the error I had at the start. When I update it with the new one I get the other error. (The one I saved as an image.)

bluemonkmn

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Re: cannot run included project
« Reply #37 on: 2007-01-30, 07:06:34 AM »
This doesn't make sense.  Are you just replacing one file in the SGDK2 folder?  SGDK2IDE.exe?  Why would it be unable to find DirectX after doing that if the previous one in the same place could find it?  Can you tell me exactly what you did after installing the original SGDK2 alpha in order to "replace" the files... how you extracted the files, how you moved the files, and where you moved them to... and what you did with the old files?

billybob884

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Re: cannot run included project
« Reply #38 on: 2007-01-30, 08:35:32 AM »
hmm, no i think its good that they can overlap, but i can see situations in games where both overlapping and collisions would be nice. speaking of which, will collisions between sprites be better in sgdk2? i mean in terms of solidity, because i remember this being a little messy in 1.0, where sometimes you would partly go through a sprite defined as one u should bounce off of, and the two would move together for a while before separating.
"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." :: Hitchhiker's Guide to the Galaxy

Jam0864

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Re: cannot run included project
« Reply #39 on: 2007-01-30, 04:28:48 PM »
This doesn't make sense.  Are you just replacing one file in the SGDK2 folder?  SGDK2IDE.exe?  Why would it be unable to find DirectX after doing that if the previous one in the same place could find it?  Can you tell me exactly what you did after installing the original SGDK2 alpha in order to "replace" the files... how you extracted the files, how you moved the files, and where you moved them to... and what you did with the old files?

I downloaded the test thing. Right-click, extract all. You get a folder SGDK2Test (normal not compressed) I Highlighted all the files in that folder, copied them into the folder that was installed earlier. (SGDK2) Then I dragged them into the folders their meant to be in. (SGDK2IDE in SGDK2, SHFL in projects and I put the SHFL folder in the projects folder.) For each file it asked me if I wanted to replace the existing file with the new one. I clicked Yes. Ran SGDK2IDE, Open project, SHFL, Run Project, Then error thing.

bluemonkmn

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Re: cannot run included project
« Reply #40 on: 2007-01-30, 05:03:46 PM »
What versions of Microsoft.DirectX.Direct3DX.dll (make sure to get the one with the "X" on the end) do you have in which locations on your machine?  It appears to be looking for 1.0.2911.0.  I'm especially interested in the version that's in the SGDK2 folder.

Jam0864

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Re: cannot run included project
« Reply #41 on: 2007-01-30, 05:57:32 PM »
Version 9.12.589.0 came with SGDK2. If it's looking for 1.0.2911.0 then that might have been installed by Counter-Strike Source.

bluemonkmn

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Re: cannot run included project
« Reply #42 on: 2007-01-30, 08:59:12 PM »
Is there an "Assembly Version" you can  check somewhere in the details instead of the version at the top?

Jam0864

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Re: cannot run included project
« Reply #43 on: 2007-01-30, 10:32:22 PM »
What do you mean by that?

bluemonkmn

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Re: cannot run included project
« Reply #44 on: 2007-01-31, 07:04:34 AM »
I checked myself and there wasn't an easy way to get the version I was looking for.  So instead, I suggest you retrieve the file "GetAssemblyVersion.zip" from http://www.enigmadream.com/gamedev/.  Then extract and run GetAssemblyVersion.exe from it and run it.  Use it to locate your Microsoft.DirectX.Direct3DX.dll file and see what it says for the name/version in the lower right corner.