Author Topic: Sgdk on Dsi  (Read 16730 times)

v6v

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Re: Sgdk on Dsi
« Reply #15 on: 2009-06-19, 12:31:03 AM »
Thanks, Jammin'man.
The Acekard I've heard is better(?)
IDK, I'm broke anyhow...
Jimmies, no one told me this... one kid in my class told me that the DSi had 6 times the wallydrop of the DS.
Oh, well, I'll check the PSPgo when it arrives...(not for now, mate)

bluemonkmn

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Re: Sgdk on Dsi
« Reply #16 on: 2009-06-19, 05:26:57 AM »
Ok, I must not be up on the lingo.  What the heck is wallydrop?  :-[

Jam0864

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Re: Sgdk on Dsi
« Reply #17 on: 2009-06-19, 07:20:07 AM »
Yes, what is a wallydrop?  :-[


The PSPgo is the same as the regular PSP but smaller with slide-out controls and internal memory. (performance-wise, exactly the same)

I don't know about the acekard, I have only used r4 myself. Found no problems with it so far.


Just overclocked my PSP's processor to 333MHz. (stock 222MHz) Much snappier now. :)  The processor was originally designed for 333MHz, but was downclocked because of very short battery life, so I should be fine as long as I don't go any higher. I don't use my PSP much anymore, I just use it to muck around with now so it's not a big deal if it explodes or something. :)

v6v

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Re: Sgdk on Dsi
« Reply #18 on: 2009-06-19, 08:19:52 AM »
In Korallian, it means anything.
I talked this way for my hot half- Japanese girlfriend. Jimmies is another way of saying jimminy cricket, lad.

v6v

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Re: Sgdk on Dsi
« Reply #19 on: 2009-06-23, 07:10:44 PM »
 :crazy:Reviving this, is there any way to make sgdk2 games in javascript? i found out of three dsi sites,
dsicade, dsitube and dsipaint-
all javascript special feature sites
for dsi [also hullbreach online lite]
any way for me to put a sgdk2 game javascript on a web page?
I want to contribute some games to their site if possible--
forgive me if this question is idiotic, im getting desperate for dsi internet games.

Jam0864

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Re: Sgdk on Dsi
« Reply #20 on: 2009-06-24, 12:57:20 AM »
I think durnurd got it working in an activex control in a webpage, can't remember if it ended up functional or not. And I think that was probably when SGDK2 was directx too.

bluemonkmn

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Re: Sgdk on Dsi
« Reply #21 on: 2009-06-24, 04:54:03 AM »
SGDK2 is .NET-based.  Everything SGDK2 does is highly dependent on .NET.  Eliminate the .NET framework, and there's almost nothing left of SGDK2.  So the only way SGDK2 projects will run (without totally rewriting a project from the ground up except for the graphics) is on a platform that supports .NET.  I think durnurd created a .NET control that ran in a web page.  Of course that only works on platforms that can run such controls.

SmartBoy16

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Re: Sgdk on Dsi
« Reply #22 on: 2009-08-29, 05:32:28 PM »
have you ever tried warioware.com
Looking to the skies.....

bluemonkmn

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Re: Sgdk on Dsi
« Reply #23 on: 2009-08-30, 07:06:30 AM »
No, and the site seems to be unavailable at the moment.

SmartBoy16

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Re: Sgdk on Dsi
« Reply #24 on: 2009-08-30, 10:00:20 AM »
how about warioworld.com (typo)
Looking to the skies.....

tprime

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Re: Sgdk on Dsi
« Reply #25 on: 2009-08-30, 04:02:05 PM »
That site is working.

bluemonkmn

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Re: Sgdk on Dsi
« Reply #26 on: 2009-08-31, 06:15:31 AM »
Looks like you're not allowed to develop Wii / DS games from home.

Jam0864

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Re: Sgdk on Dsi
« Reply #27 on: 2009-08-31, 06:39:38 AM »
Looks like you're not allowed to develop Wii / DS games from home.
Quality control I guess... too bad they both have a lot of the worst games out of any console anyway... :S

tprime

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Re: Sgdk on Dsi
« Reply #28 on: 2009-08-31, 10:19:37 AM »
I think the Mario games are pretty good.  ;)

Jam0864

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Re: Sgdk on Dsi
« Reply #29 on: 2009-08-31, 07:48:45 PM »
I don't like the latest ones at all. I liked the early two dimensional mario platformers on the NES and SNES, but after they started cashing in on it too much with Mario Golf, Mario Tennis, Mario Kart, Mario Professional Banana Eating Contest, Mario this, mario that, etc... ruined it.