Author Topic: is there mabye a tutorial i can use thats a bit more advanced?  (Read 7017 times)

NightFang

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well ive done the tutorial that comes with it about 5 times and well i want something more challenging except i have no clue how to do it myself i well what im trying to say is can i get a tutorial that uses a left/right sprite and the sprite stays on the ground and combat seequences would be nice

bluemonkmn

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Re: is there mabye a tutorial i can use thats a bit more advanced?
« Reply #1 on: 2007-05-21, 05:14:41 PM »
Have you tried the other tutorial that comes with it?  There's the Quick Tutorial that displays in Notepad and then there's the full tutorial in the help file.

NightFang

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Re: is there mabye a tutorial i can use thats a bit more advanced?
« Reply #2 on: 2007-05-21, 06:24:56 PM »
ok ill try the other one thanks

madwagon

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Re: is there mabye a tutorial i can use thats a bit more advanced?
« Reply #3 on: 2007-08-29, 09:43:02 PM »
The enchanted forest has some good script lessons (http://gamedevprj.sourceforge.net/index.php?page=10)
sword sample (http://gamedevprj.sourceforge.net/index.php?page=18)
To tell you the truth examples didnt work for me
Take these small projects change the sprites just go to tiles and edit the file now you can edit tiles!
go to map and edit re arrange the tiles! if your character fell thru the new tile floor go to tileset definitions and add the new
floor tiles to the list of solid tiles, learning by changing a simple working game such as these is far better than starting with blank canvas,take posted games apart , i am no script editor in vis basic , but i can open the file in sword sample with notepad and change the magic attack from 2 per screen to one,,,,, (that way my long sound file has a chance to finish before the next shot) the file has all explinations of what it is doing
ripping games apart and messing them up till you just delete them is my way, and you usually inadvertantly discover a new way of doing things, say wow that guy just shot his sword instead of swinging it, that fits perfectly into my archer game.....
as to your post... take the sword sample open it up and click the red dot sprites and settings, click player in paths, sprite definitions click player1 and then click load sprite,,,go to motion and turn up the gravity you now walk on the floor