Author Topic: Distributing SGDK Games  (Read 11640 times)

tprime

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Distributing SGDK Games
« on: 2007-09-08, 12:44:28 PM »
So if we wanted to distribute a game and sell them, how would we do that. I read that we had to make the game run seperately from the engine? How? ???

bluemonkmn

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Re: Distributing SGDK Games
« Reply #1 on: 2007-09-08, 09:41:02 PM »
That's only if you're distributing your game under a license incompatible with the GPL.  I suggest you distribute something under the terms of the GPL to see what kind of response you get from your game(s) before creating a game where you go through the trouble of closing your source and using a different license (if you must).

tprime

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Re: Distributing SGDK Games
« Reply #2 on: 2007-10-27, 02:45:19 PM »
I return! So we can sell the games with the SGDK Install? Because when I tried it at my friends, it didn't work.  :D

bluemonkmn

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Re: Distributing SGDK Games
« Reply #3 on: 2007-10-27, 03:58:00 PM »
Well, I wouldn't try to sell things that don't work ;)

Jam0864

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Re: Distributing SGDK Games
« Reply #4 on: 2007-10-27, 05:40:50 PM »
well your game would have to be of a great standard to be sold.
from what i have played, i still think rolly was the best game, chameleon man was alright, it had the length and all, but rolly was more fun.  ;)
Rolly is one of the few sgdk games that when i got stuck, i liked the game enough to keep trying until i finished it. (well i eventually gave up and edited the project to skip the level... lol) Then i finished every level after that.  ;D
But still, rolly would have to have more levels to be worthy of being sold, thats the problem with sgdk projects, they're always short...
So you would have to make a fun, and fairly long (i reckon at least 40 or so levels...so i recommend you use sgdk2 instead...coz it has the ability to keep sprite rules across more than one map. that and with more power, you can make some more variety, with ladders and such, so the game would be more fun as a result. hmm i just realised i typed that whole bit without referring to the sgdk2 games license, you'd probably better check that first. ;))
If you rly plan on making a game and selling it, then maybe make some free games first to see if ppl like them, what they like and dont like so u can improve; as bluemonkmn suggested.

bluemonkmn

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Re: Distributing SGDK Games
« Reply #5 on: 2007-10-29, 12:57:46 PM »
Hey if anybody makes a good 40 level game with SGDK2, I'd be wide open to considering any kind of license you want!

tprime

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Re: Distributing SGDK Games
« Reply #6 on: 2007-10-29, 08:19:38 PM »
Actually, I was planning to make Tony the Speeder 4 with SGDK2! But it will take a while before development starts. But just enough time for SGDK2 to be fully developed, and for me to learn how to work the program. ;D

P.S. For SGDK, I will sell TtS (Tony the Speeder) with some other game I make. Character customization is free! As well as update patches! :)

tprime

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Re: Distributing SGDK Games
« Reply #7 on: 2007-10-29, 10:47:00 PM »
Plus TtS 4 is supposed to contain probally over 100 levels!  :o (I don't think I ever used this smiley)

tprime

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Re: Distributing SGDK Games
« Reply #8 on: 2007-11-07, 10:12:16 PM »
Can we add SGDK install with the package. But no additional charge of course! ;D

SmartBoy16

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Re: Distributing SGDK Games
« Reply #9 on: 2007-11-07, 10:17:21 PM »
:o (I don't think I ever used this smiley)

no you havent :)
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bluemonkmn

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Re: Distributing SGDK Games
« Reply #10 on: 2007-11-07, 10:29:58 PM »
Can we add SGDK install with the package. But no additional charge of course! ;D

I think that's well within the terms of the license if you haven't made any modifications to SGDK itself... so no problem there.

tprime

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Re: Distributing SGDK Games
« Reply #11 on: 2007-11-07, 10:33:34 PM »
Okay! And Wow SmartBoy16. It's as if you actually seen my very first post! That's cool ;D

SmartBoy16

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Re: Distributing SGDK Games
« Reply #12 on: 2007-11-08, 07:56:08 AM »
there is a link on your profile page that shows all of the posts youve made (show last posts from this person)
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