Author Topic: WOES IN SCRIPT...  (Read 2202 times)

v6v

  • Clever
  • Fanatic
  • ***
  • Posts: 500
  • Has renamed his project to Galaxy!
    • View Profile
    • My Developer Page!
    • Email
WOES IN SCRIPT...
« on: 2008-01-15, 08:13:56 PM »
I can see you all script with ease with your terms...  Most of you all are done with cool sprite definitions- but can someone help me with a multiplayer fighting sprite? (Preferably with 5 attacks and at least one combo) ???

Jam0864

  • Contributor
  • Fanatic
  • **
  • Posts: 744
    • MSN Messenger - marmalade0864@hotmail.com
    • View Profile
    • Jam0864's Content Dump
    • Email
Re: WOES IN SCRIPT...
« Reply #1 on: 2008-01-15, 08:23:34 PM »
you shouldn't need script in SGDK2

Tanja

  • Clever
  • Fanatic
  • ***
  • Posts: 606
    • View Profile
Re: WOES IN SCRIPT...
« Reply #2 on: 2008-01-16, 03:21:46 AM »
you could help us a little when you declare under what conditions these 5 moves happen. are they chosen by random when fighting, or has the player to push special buttons?
some days ago someone asked how to change shape by script. looking at the answers might help you. also try to look at the code of a simple sprite.