Author Topic: DirectX 10  (Read 5109 times)

v6v

  • Clever
  • Fanatic
  • ***
  • Posts: 500
  • Has renamed his project to Galaxy!
    • View Profile
    • My Developer Page!
    • Email
DirectX 10
« on: 2008-02-08, 04:39:21 PM »
Can the SGDK 2 be compatible with DirectX 10? And if not will it be?
(Vista doesn't use DirectX 9 and OpenGL I have heard... I've tried 1.x on it, but my computer crashed, so I use the SGDK2 now)


                                             <<<WAVE OF THE FUTURE>>>

bluemonkmn

  • SGDK Author
  • Administrator
  • Fanatic
  • *****
  • Posts: 2761
    • ICQ Messenger - 2678251
    • MSN Messenger - BlueMonkMN@gmail.com
    • View Profile
    • http://sgdk2.sf.net/
    • Email
Re: DirectX 10
« Reply #1 on: 2008-02-08, 05:59:49 PM »
You might be using the wrong terminology here.
1. Certainly SGDK2 is compatible with DirectX 10.  If you have DirectX 10 installed, I don't think that prevents you from running SGDK2 on Manged DirectX 9 on the same system.
2. Vista may not use DirectX 9 or OpenGL, but that doesn't mean you can't run DirectX 9 and OpenGL on a Vista system.  Just because the OS doesn't use it doesn't mean applications running on the OS can't use it.

I don't suspect those are the questions you meant to ask, but I think those are the correct answers.  One thing I can tell you is that SGDK2 does run on Vista, which might answer your real question.  Another thing I can tell you is I don't intend to do any more new DirectX-based development on SGDK2.  All new development for SGDK2 will probably be in OpenGL.  I don't think that will be limiting.  On the contrary, I think that will enable SGDK2 to expand to more platforms than before.

v6v

  • Clever
  • Fanatic
  • ***
  • Posts: 500
  • Has renamed his project to Galaxy!
    • View Profile
    • My Developer Page!
    • Email
Re: DirectX 10
« Reply #2 on: 2008-02-08, 10:59:38 PM »
Thanks man. No arguing here.
Quote
[Another thing I can tell you is I don't intend to do any more new DirectX-based development on SGDK2./quote]
But will the weather effects be converted to Open GL?
(PLEASE DON'T TAKE IT OUT OF THE SGDK2 FOR THE LOVE OF GAMEDEV)

bluemonkmn

  • SGDK Author
  • Administrator
  • Fanatic
  • *****
  • Posts: 2761
    • ICQ Messenger - 2678251
    • MSN Messenger - BlueMonkMN@gmail.com
    • View Profile
    • http://sgdk2.sf.net/
    • Email
Re: DirectX 10
« Reply #3 on: 2008-02-10, 07:31:51 PM »
I think it will be relatively simple to upgrade the weather effects template for OpenGL.  The weather effects template is the flashiest/fanciest thing SGDK2's got going for it so far, so I think that'll be a pretty high priority to get working once OpenGL is fully in place.