Okay guys, this one is a real bugger!
My game is going along well, and as the first level of the game is near completion (for the layout) I'm thinking of a way to add a minimap to the game. And, if not possible, a minimap into the menu.
To get you in context, the game is a metroidvania: a recent game that came out and uses exactly the kind of mini-map I want is "Shadow Complex" available in XBoxLive arcade.
Starting around the 45th second of the video, the gameplay begins. You can see on the top-right corner of the screen a rectangle subdivided in squares. This is the mini-map.
http://www.youtube.com/watch?v=z7WI7XrLfKUNotice, as the character moves around, that the minimap is revealed. My game can easily be divided in such map squares. It would definitely be a huge help in my game, since the levels can be confusing without a minimap.
I guess the first step would be to add an overlay map to manage the minimap, but I already have one specified that is used to show the stats of the player (current health, magic, current skill selected, current skill active.
So, I guess I would need 2 overlay maps at the same time. Is that possible?
Also, what would be the best way to make a relation between the actual level and the minimap, the reveal the proper locations and scroll the minimap logically?
I guess, if it is too difficult, I will add a menu option to look at the complete map. But I bet players would prefer to have the minmap rather than going in and out the menu to see where they are and where the are going every once in a while.
What do you guys think?
Thanks a lot!
