BTW, how did you get the frame rate to display as a yellow block number like that?
I used
fraps. Fraps is a universal Windows application that can be used with games using DirectX or OpenGL graphic technology. In its current form Fraps performs many tasks and can best be described as:
Benchmarking Software - Show how many Frames Per Second (FPS) you are getting in a corner of your screen. Perform custom benchmarks and measure the frame rate between any two points. Save the statistics out to disk and use them for your own reviews and applications.
Screen Capture Software - Take a screenshot with the press of a key! There's no need to paste into a paint program every time you want a new shot. Your screen captures are automatically named and timestamped.
Realtime Video Capture Software - Have you ever wanted to record video while playing your favourite game? Come join the Machinima revolution! Throw away the VCR, forget about using a DV cam, game recording has never been this easy! Fraps can capture audio and video up to 2560x1600 with custom frame rates from 10 to 120 frames per second!
60 fps is what the menu uses. Apparently the author didn't do that on every map. I'd suggest putting a frame rate limit on the overlay map and then it should affect all maps.
Ahh, thanks. I couldn't find a way to do it universally so I put it on the player sprite... the segment I'm up to now appears to use a seperate sprite and it is no longer limiting the framerate. Overlay works nicely.