Author Topic: The Adventures of the Overgrown Oatmeal  (Read 5464 times)

bluemonkmn

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The Adventures of the Overgrown Oatmeal
« on: 2010-03-21, 12:57:35 PM »
I discovered a project someone made a couple years ago and we never heard about it.  It's quite a remarkable project.  It uses multiple non-overlapping layers (side-by-side) for background graphics, leaving empty areas of the map that have no playable area (by not putting a layer there), and one Main layer covers all of them to provide the foreground elements and sprites.  It's all hand-drawn pencil graphics.  It's a pretty complete game - can take almost an hour to play.  And it has a variety of enemies.  There may be bigger projects in the works (independent of this one), but I was surprised to see a project of such quality from so long ago that I had never heard of!  Take a look at The Adventures of the Overgrown Oatmeal on the SGDK2 project listing.  It's a 43 MB 7-zip file containing an SGDK2 project for SGDK 2.1.3.  Let me know if you have any trouble with it.  I had to do some strange things to get it posted since I couldn't seem to upload a file of that size the normal way.  Thanks to Chris Clarke, the author of this project!

SmartBoy16

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Re: The Adventures of the Overgrown Oatmeal
« Reply #1 on: 2010-03-21, 09:54:27 PM »
 :surprise: WOW! That was amazing! Although the menu had few glitches, the game looked amazing! I give this game a 9/10!  ;D ;) :) 8) :educated: :pray: :yes:
Looking to the skies.....

Jam0864

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Re: The Adventures of the Overgrown Oatmeal
« Reply #2 on: 2010-03-22, 12:03:05 AM »
Umm... http://img340.imageshack.us/img340/6757/87589762.jpg

Apparently I'm getting over 2,000fps... VERY efficient engine you have here bluemonkmn. What is this game supposed to run at approximately? 60 feels about right but I'd like to use what the author intended if you have that information.

EDIT:// wow I suck at this game. :(

bluemonkmn

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Re: The Adventures of the Overgrown Oatmeal
« Reply #3 on: 2010-03-22, 05:21:47 AM »
60 fps is what the menu uses.  Apparently the author didn't do that on every map.  I'd suggest putting a frame rate limit on the overlay map and then it should affect all maps.

BTW, how did you get the frame rate to display as a yellow block number like that?

bluemonkmn

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Re: The Adventures of the Overgrown Oatmeal
« Reply #4 on: 2010-03-22, 05:25:20 AM »
:surprise: WOW! That was amazing! Although the menu had few glitches, the game looked amazing! I give this game a 9/10!  ;D ;) :) 8) :educated: :pray: :yes:

You can actually rate the game on the project listing site (can't you?).

SmartBoy16

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Re: The Adventures of the Overgrown Oatmeal
« Reply #5 on: 2010-03-22, 06:03:36 AM »
:surprise: WOW! That was amazing! Although the menu had few glitches, the game looked amazing! I give this game a 9/10!  ;D ;) :) 8) :educated: :pray: :yes:

You can actually rate the game on the project listing site (can't you?).

...yes *goes to project listing*
Looking to the skies.....

Jam0864

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Re: The Adventures of the Overgrown Oatmeal
« Reply #6 on: 2010-03-22, 11:23:00 PM »
BTW, how did you get the frame rate to display as a yellow block number like that?

I used fraps.
Quote from: Fraps
Fraps is a universal Windows application that can be used with games using DirectX or OpenGL graphic technology.  In its current form Fraps performs many tasks and can best be described as:

Benchmarking Software - Show how many Frames Per Second (FPS) you are getting in a corner of your screen.  Perform custom benchmarks and measure the frame rate between any two points.  Save the statistics out to disk and use them for your own reviews and applications.

Screen Capture Software - Take a screenshot with the press of a key!  There's no need to paste into a paint program every time you want a new shot.  Your screen captures are automatically named and timestamped.

Realtime Video Capture Software - Have you ever wanted to record video while playing your favourite game?  Come join the Machinima revolution!  Throw away the VCR, forget about using a DV cam, game recording has never been this easy!  Fraps can capture audio and video up to 2560x1600 with custom frame rates from 10 to 120 frames per second!


Quote
60 fps is what the menu uses.  Apparently the author didn't do that on every map.  I'd suggest putting a frame rate limit on the overlay map and then it should affect all maps.
Ahh, thanks. I couldn't find a way to do it universally so I put it on the player sprite... the segment I'm up to now appears to use a seperate sprite and it is no longer limiting the framerate. Overlay works nicely.

Vincent

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Re: The Adventures of the Overgrown Oatmeal
« Reply #7 on: 2010-03-23, 07:08:20 AM »
This game is pretty impressive! :)
The only thing that bugs me is that the main character really looks ugly.   :ugly:  But the graphics are great overall!  The music and the intro of each level is great!
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Tony M

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Re: The Adventures of the Overgrown Oatmeal
« Reply #8 on: 2010-03-23, 08:37:13 PM »
Dang. I thought Sonic the Hedgehog was the fastest video game character. This guy is super fast.
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