Sorry for the quick re-release, but I discovered a problem with no good work-around that I figured should be fixed ASAP. The first few sprites in the sprite selector were inaccessible in the map editor, so you were unable to add the first few sprites to a map. They were covered up by other controls due to Visual Studio's form designer corrupting my form design, I think. I fixed it and also added a couple other minor fixes. There is no effect on project/framework code, just the IDE:
- Fix sprite selector in map editor so other controls don't overlap it making some sprites un-selectable.
- Correct tile drawing in map editor so it doesn't exhibit glitch after drawing plan paths.
- Prevent error when closing map editor when plan selection list is active.
(Did anybody else run into this problem?)