Hi guys!
Well, I must say that overall my experience with SGDK2 games was very positive.

I don't have a hundred beta testers but I estimate that at least 20 persons tried my alpha version on their own computers. I can only think of three problems that occurred depending on the system:
1- The person didn't have .NET framework 2.0 installed. But it's a very easy problem to overcome: download, install and problem solved.
2- Problems with graphic cards when the graphic sheets are too big. At first, I made huge graphic sheets, more than 1200 pixels by 1200 pixels. On some computers, it resulted in an error when the game loaded. Something about "GL ARB rectangle or texture", I don't remember exactly. When the problem of the graphic sheet sized was identified, I cut my graphic sheets into smaller ones and that's it. You just have to be careful and plan this well. I think it occurs when the graphic card isn't a recent or powerful one.
3- Old graphic card drivers for OpenGL. Not too hard to solve either: download the latest ones.
Overall, performance is great. For my game, I load many big graphic sheets (still under 1200x1200 pixels though), many sprites, many music and sounds at the same time in memory (to cut in game loading times) and it runs at a smooth 60+ fps. It takes around 380 megs of RAM to run the game, but it's almost all loaded in memory at start-up.
Of course, nobody tried my game on a Mac or Linux OS... But on Windows I didn't get many compatibility problems.
Does that answer the question? Do you want more details?
