Author Topic: Legacy of Kain: Revival beta  (Read 261875 times)

SmartBoy16

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Re: Legacy of Kain: Revival beta
« Reply #105 on: 2011-07-15, 10:23:30 PM »
Ah, time zones, yes that's possible.  Did you set the ad on Minnesota timezone?   I'm in Montreal, in the Eastern timezone, so I'm probably an hour earlier.  I look at a timezone map, the states aren't on it, but I guess the timezone changes between Wisconsin and Minnesota?

http://2.bp.blogspot.com/-34bdlMbAKo4/TZkxo3wj68I/AAAAAAAAASM/mW-xt6CL8OU/s1600/time-zone-map.jpg

Here's a more detailed map.
Looking to the skies.....

Vincent

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Re: Legacy of Kain: Revival beta
« Reply #106 on: 2011-07-16, 02:07:39 PM »
Ah yes, I see now.  Well, there is a delay of an hour between Minnesota and Montreal, so I guess that could explain it. :)  Thanks SmartBoy16!
Legacy of Kain: Revival completed!
http://lokrevival.webs.com

See also my company website:
http://chivalrousgames.com

bluemonkmn

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Re: Legacy of Kain: Revival beta
« Reply #107 on: 2011-08-06, 11:13:38 AM »
I managed to (with relative ease even!) implement the ability to change the shape of a sprite by using the collision masks generated by SGDK2.  That's pretty cool.  The physics engine has the ability to generate polygons based on bit masks.  I was already 90% there -- just had to hook them together... align them.  That's the tricky part.  Still not sure if they're aligned quite right.  I haven't uploaded an update yet, but hopefully I can work on it more this weekend and post another update soon.

Vincent

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Re: Legacy of Kain: Revival beta
« Reply #108 on: 2011-08-08, 02:48:09 PM »
Do you mean that you did this in Lok:Revival project, or did you post this in the wrong thread?
Anyway, that's great!  So each sprite can have many physics shapes when animated?  That's impressive!
Legacy of Kain: Revival completed!
http://lokrevival.webs.com

See also my company website:
http://chivalrousgames.com

bluemonkmn

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Re: Legacy of Kain: Revival beta
« Reply #109 on: 2011-08-10, 05:30:49 AM »
Oops, wrong thread!