Author Topic: SGDK ~ Things I Never Realized  (Read 19128 times)

tprime

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SGDK ~ Things I Never Realized
« on: 2010-12-30, 04:22:31 PM »
With a bit more experience, and a busted laptop, I decided to use SGDK for prototyping my games.

Seems you can make some advanced games if you think things in smaller steps. I can't explain what I mean by this, but maybe when I actually do something I never thought I can do, then I can explain.   :yes:

tprime

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Re: SGDK ~ Things I Never Realized
« Reply #1 on: 2010-12-30, 04:27:23 PM »
Number One:

Never realized you could have customized your toolbar in SGDK.

bluemonkmn

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Re: SGDK ~ Things I Never Realized
« Reply #2 on: 2010-12-30, 09:04:34 PM »
You can customize the toolbar in SGDK 1.x?  How?

tprime

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Re: SGDK ~ Things I Never Realized
« Reply #3 on: 2010-12-31, 01:03:56 AM »
Instead of clicking the icon, like the map editor and tileset editor, you click the background of it. Best to click the space between the "Run Game" and "Tilesets".

A window will then pop up. You can rearrange the icons or remove them or add a seperator.

However, I think it will reset once you close out SGDK.

bluemonkmn

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Re: SGDK ~ Things I Never Realized
« Reply #4 on: 2010-12-31, 04:57:52 AM »
Hm... I guess I forgot about that feature of the toolbar control from VB6.

tprime

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Re: SGDK ~ Things I Never Realized
« Reply #5 on: 2011-01-01, 02:27:34 PM »
The good thing is that it is not as important compared to the other things you had to update.