Author Topic: Large number of frames causes Stack Overflow  (Read 14514 times)

v6v

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Re: Large number of frames causes Stack Overflow
« Reply #15 on: 2012-06-09, 02:31:00 PM »
It works just fine. That should cut out my only limitation with using SGDK2. Now it's truly limitless.

v6v

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Re: Large number of frames causes Stack Overflow
« Reply #16 on: 2012-06-09, 08:29:06 PM »
Oh yeah, right I almost forgot ever since I updated past 2.20 the every new SGDK2 has random crashes when generating the project for temporary runtime inspection.

I was hesitant to update until this frameset issue. I had random crashes before, but I figured it would be best to just stick to the older version

Either way, I'm sure it will take too much effort to fix. It's mainly something I just choose to report..


EDIT

Nope, these "random crashes" stem from me trying to open the Layer Editor.

EDIT

Nope, it's not random. It's definite. If I open the map editor it crashes. There's a 5 out of 5 chance of it crashing.

EDIT

Nope, those other random crashes were just other random crashes. This, however, is a new unrelated non-random crash. Oddly enough, its happening in every SGDK2 version I'm trying.

EDIT

JIT Identified OpenTK.dll Attempt to access protected memory. This should be fixed with a simple system restart.

EDIT

Yeah, a restart fixed it. Still have the other random crashes though, but there's a very small of it happening when the project compiles for temp. runtime inspection.

EDIT

NO, Wait! Although the project compiles without error, When compiling a temporary file for runtime inspection, it refuses, although, it doesn't refuse, again, when generating and running the game.
(I also noticed that the sample project has a little character portrait. Perfect! That's what I had to tackle next.)
« Last Edit: 2012-06-09, 10:49:58 PM by #Sharp »

bluemonkmn

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Re: Large number of frames causes Stack Overflow
« Reply #17 on: 2012-06-10, 06:54:29 AM »
If you have a reproducible problem, I can look into it. With a large complex project, though, is it possible you're just running out of resources or something? Does the temp file compile for other projects?

Edit: I also fixed the minimize/restore error in my local version, but will wait to hear back about further errors before posting a new release.

Edit: I also found the problem with generating the temporary assembly and fixed that, and finally added the ability to run the project in HTML form with a single click/keypress, as durnurd has been bugging me about :).
« Last Edit: 2012-06-10, 08:06:12 AM by bluemonkmn »

v6v

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Re: Large number of frames causes Stack Overflow
« Reply #18 on: 2012-06-10, 10:18:17 AM »
Should I click the link that you had posted earlier to download the new version of SGDK2?

EDIT

Derp there's an error with generating when trying to edit solidity or defining tile categories

Yeah if you've fixed the error with generating the temporary assembly I'd be more than happy to test things out, as soon as possible :P

EDIT

You know what would be awesome? A Download Updates button :D

EDIT

Welp I found one. Not sure how to deploy SGDK2 from the web though..
« Last Edit: 2012-06-10, 12:31:18 PM by #Sharp »

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Re: Large number of frames causes Stack Overflow
« Reply #19 on: 2012-06-10, 04:43:14 PM »
1. I have not yet posted the latest corrected version, but after re-reading our latest posts, I think it's ready to release, so I'll just release 2.2.6.
2. Solidity would fail due to the failure to compile the temp assembly, which is now fixed.
3. SGDK2 is coded to support a one-click install feature, which would provide for easy automatic updated to be downloaded and installed automatically or on demand. However, due to a bug in the .NET framework 4.0, I have postponed releasing SGDK2 in this form until .NET 4.5 is available, hopefully with a fix. Everything works fine except updating due to a fatal bug in the way icons and file associations are set up, which can cause the update to fail into a confusing state. Hopefully this version will be available soon.

v6v

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Re: Large number of frames causes Stack Overflow
« Reply #20 on: 2012-06-10, 04:52:01 PM »
Oh my, now I can continue!

1. I have not yet posted the latest corrected version, but after re-reading our latest posts, I think it's ready to release, so I'll just release 2.2.6.
2. Solidity would fail due to the failure to compile the temp assembly, which is now fixed.
3. SGDK2 is coded to support a one-click install feature, which would provide for easy automatic updated to be downloaded and installed automatically or on demand. However, due to a bug in the .NET framework 4.0, I have postponed releasing SGDK2 in this form until .NET 4.5 is available, hopefully with a fix. Everything works fine except updating due to a fatal bug in the way icons and file associations are set up, which can cause the update to fail into a confusing state. Hopefully this version will be available soon.


NET 4.5? Well I'm not too familiar with how the NET Framework Versions differ, but it's great that you're staying on top of things.