Author Topic: Quads not for GL 3.1?  (Read 4950 times)

v6v

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Quads not for GL 3.1?
« on: 2012-06-10, 10:16:21 PM »
Ok, so after reading up a bit, (I want my game to be compatible with as many systems as possible)

Quads aren't supported by 3.1.

Does this mean anyone trying to play my game with the newest computer or fanciest graphics card won't be able to play it?

Triangles are supported, but I have little clue on how to map a square texture to a triangle. (Well I have some, but I have no idea if it would work)


v6v

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Re: Quads not for GL 3.1?
« Reply #2 on: 2012-06-11, 09:17:20 AM »
*Sigh of Relief*