Don't tell me that SGDK2 loads every graphic into memory, even the ones that I'm NOT currently using...
I don't load many graphics in my game at any given time, BUT I DO have a large amount of graphics (113 I believe) and as a matter of fact, I believed that that was the reason why I kept reaching "OutOfMemory" Exceptions whenever building my project (UNTIL I removed a large amoung of large Mp3 and Wav files and some Large Maps)
That's the only limit I've ever reached. And ever since I've cleaned my game from 60MB to 30MB I haven't ran into the limit again.
It's well under 200 sheets but each sheet is well above 160 by 160 pixels.
But again, I don't load many graphics at one time and I properly dispose of graphics that I load myself (2048 x 2048 For skydome texturing, etc)
How will graphics that I'm not currently using affect video memory?
EDIT:
Ohey I ran into a System.OutOfMemoryException.
But I've noticed that it only happens if I have a few things loaded within the SGDK2 IDE, such as the Map editor, Sprite Editor, etc...
I'll have to close all of the windows in SGDK2 before I compile.