Author Topic: Time triggers + Install packager/file location, version 1.4.6  (Read 19804 times)

v6v

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Re: Time triggers + Install packager/file location, version 1.4.6
« Reply #15 on: 2013-09-26, 01:06:37 PM »
On topic while being off topic, what exactly is your game about?

hai

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Re: Time triggers + Install packager/file location, version 1.4.6
« Reply #16 on: 2013-09-26, 02:06:47 PM »
It's working now! Have a play!

Well, here's the very latest version, I've not had anyone test it on another computer yet though so fingers crossed... : http://www.mediafire.com/?wiz0382k0c3gpsr

(And if not, then this should be the earlier one which has been tested by a couple of distant computers and worked. One of them needed to remove a firewall or something, and make sure it was installed direct to drive C, but hopefully.. : http://www.mediafire.com/?epp1qohueuww3o5 )


But yes, it's not exactly made as a standard video game, perhaps it's a game without a game. It's an artwork for an upcoming exhibition in Helsinki, made as part of the artist group Demodictus. We build sometimes technically complex "toys" that touch on the tricky subjects of death, war, religion, societal differences... through different games and ways of playing.

Some links on that:  https://www.facebook.com/DemoDictus?fref=ts
http://www.youtube.com/playlist?list=PLl9TwTnU8El72n_2BwNpRQNoKNsZOKA40



bluemonkmn

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Re: Time triggers + Install packager/file location, version 1.4.6
« Reply #17 on: 2013-09-27, 03:58:18 PM »
Wow, it's been a long time since I played an SGDK 1.x game. On Windows 7 I have to run the shortcut as an administrator in order for the game to work (I have Windows 7 UAC - User access control - turned on), but when I run as administrator to get around the startup error it works!

So... Am I missing something, or is this game (or should I call it experience art? :) ) just about wandering the desert until, at some unknown time, you die? Or is that a secret? :)

hai

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Re: Time triggers + Install packager/file location, version 1.4.6
« Reply #18 on: 2013-09-29, 02:06:41 AM »
Got it in one! .D

(I could also give you the lines about death being anonymous and intimate at the same time - its ability to leap unexpectedly from the distant, universal to the close and personal. I wanted to use contrasting graphics to reflect these parallel natures of death

bluemonkmn

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Re: Time triggers + Install packager/file location, version 1.4.6
« Reply #19 on: 2013-09-30, 05:42:01 AM »
I suppose focusing on the gameplay of such a work misses much of the point. All the work, it appears, is in the game over screen. It's interesting partly because that's usually something I pay little attention to.

So what term do you use to refer to such a work. Is it a "game" or something else?

Edit: Also, where is your exhibit?
« Last Edit: 2013-09-30, 07:05:47 AM by bluemonkmn »

v6v

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Re: Time triggers + Install packager/file location, version 1.4.6
« Reply #20 on: 2013-09-30, 07:44:42 PM »
bluemonkmn: I didn't even think it were possible to run SGDK1 games on anything above Windows Vista! You have to run as admin!
(Thanks bluemonkmn! I'm going to scan the SGDK1 directories and replay some of the old classics that I've been longing to play for ages: Chameleon Man, Bots, etc ;-) )

hai: Your game runs well. You should definitely have it running on HTML5, it's small, so it would port well, and through HTML5 your audience would grow even larger.

hai

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Re: Time triggers + Install packager/file location, version 1.4.6
« Reply #21 on: 2013-10-06, 10:52:49 AM »
bluemonkmn: good question! I'm not sure which term is most appropriate. I've been referring to it as a game without the game, but that doesn't really get to the bottom of it. I've been reading an interesting book this last week, How To Do Things With Videogames by Ian Bogost which has a nice discussion at the beginning around the terms art games and game art. I suppose this one has similar characteristics to so called "game art" as he describes, at least when it's in the context of the gallery. But does that change when it is accessed online in a gaming context, rather than an art space? ( PDF here - http://art.yale.edu/file_columns/0000/1537/bogost-ian-how-do-things-videogames.pdf ) He refers to some really clever and playful ones that have been made...

And the exhibition will be at Galleria Huuto in Helsinki, 25.oct - 10.nov. It's part of a show by Demodictus art group for Estomania festival which takes place in Helsinki each year, and is a collaboration between Tallinn and Helsinki based artists, musicians, performers, etc. I can link some pictures/info up on here after!

v6v: yes! I'd like to run it on HTML5, and have done a little searching around, but am not sure where to start with it... is it possible to do from the existing files or would I have to build it again from scratch as a HTML5 game?

v6v

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Re: Time triggers + Install packager/file location, version 1.4.6
« Reply #22 on: 2013-10-23, 09:29:27 PM »
You would have to code it from scratch, but you could use existing assets.